Verb:DEMEANOR: Difference between revisions

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Revision as of 18:31, 20 May 2022

DEMEANOR
Type Roleplaying
System

A character's DEMEANOR can be set to determine how s/he interacts with other characters and to control what actions other characters may perform on him. It is mechanical control over roleplay.

Demeanor can be used in tandem with BEFRIEND.

Help

Click one of the following to change your demeanor:
    cold reserved neutral friendly warm

Click one of the following races to change your demeanor towards them:
    Human Giantman Half-Elf Sylvankind Dark Elf Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi

Click one of the following professions to change your demeanor towards them:
    Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Bard Savant Monk Paladin

To change your demeanor towards a specific person, click on them and choose a demeanor from the Befriend submenu.

Your demeanor is reserved.
You regard Dark Elves with a neutral demeanor.

Usage

DEMEANOR COLD
You decide to show the world just how cold you can be.
DEMEANOR RESERVED
You adopt a reserved demeanor.
DEMEANOR NEUTRAL
You decide to take things as they come.
DEMEANOR FRIENDLY
You show the world your friendly side.
DEMEANOR WARM
You love the world and the world loves you!

Verbs/Systems Controlled by Demeanor

Functional

Group members can always use ARMOR and TRANSFER on each other, bypassing the demeanor check. PULL still requires neutral or above demeanor.

Roleplaying

See Also