Meeting Hall Organization/MHO Halls: Difference between revisions
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| [[Ta'Vaalor]] || a tree-lined path on Amaranth Wey || || |
| [[Ta'Vaalor]] || a tree-lined path on Amaranth Wey || || |
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| [[Wehnimer's Landing]] || a low stone gate on Penna Street || || |
| [[Wehnimer's Landing]] || a low stone gate on Penna Street || 230 || 385 |
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| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || || |
| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || || |
Revision as of 18:56, 16 July 2022
2022-03-24 Note: The general locations are listed here, but it could definitely be turned into a table with more information on each if desired. This page is left open for player-based edits, allowing for information MHO members and officers find useful beyond what is found in the official guide.
MHO Halls
MHO Meeting Halls are found in each town and offer a variety of services including tent rentals, auditoriums, and other amenities. More information is found in the Official MHO Guide.
MHO Hall Locations
Location | Structure | Lich Room # Guard (inductions) |
Lich Room # Clerk (endow/invest) |
---|---|---|---|
Icemule Trace | a cobblestone walkway on the West Road | ||
Kharam Dzu | an obsidian archway on Glaes street | ||
Kraken's Fall | a brick and mortar lighthouse on South Arm Road | 29556 | 30620 |
River's Rest | a cobblestone path leading to a well-tended orchard in Targon's Square | ||
Solhaven | a gravel pathway leading to a pillared portico on Limpet Trail | 13479 | 30647 |
Ta'Illistim | a large wrought-iron gate on Mzaarine Wey | ||
Ta'Vaalor | a tree-lined path on Amaranth Wey | ||
Wehnimer's Landing | a low stone gate on Penna Street | 230 | 385 |
Zul Logoth | a long rolaren path in the Marcasite Tunnel |