Dexterity: Difference between revisions
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[[Dexterity]] is a physical [[stat]]. |
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| aelotoi=+5 |
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| dwarf=- |
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== Resources == |
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| elf=+5 |
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| delf=+10 |
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| helf=+5 |
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| sylvan=+10 |
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| erithian=- |
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| bgnome=+10 |
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| fgnome=+5 |
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| giant=-5 |
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| halfling=+15 |
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| human=- |
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| hkrol=- |
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}} |
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'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction. |
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Dexterity is a prime requisite of the [[rogue]] [[profession]]. |
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== Systems and Skills Affected By Dexterity == |
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{| width=100% |
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|- valign=top |
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| width = 25% | |
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*[[Ambushing]] |
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*[[Disarming Traps]] |
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*[[Parry]] |
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| width = 25% | |
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*[[Picking Locks]] |
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*[[Pickpocketing]] |
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*[[Ranged Weapons]] |
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| width = 25% | |
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*[[Shield Use]]/[[Block]] |
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*[[SKIN (verb)|Skinning]] |
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*[[Spell Aiming]] |
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| width = 25% | |
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*[[Thrown Weapons]] |
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*[[Two Weapon Combat]] |
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|} |
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== External Links == |
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⚫ | |||
{{Statistic}} |
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[[Category:Stats]] |
[[Category:Stats]] |
Revision as of 19:25, 18 November 2006
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Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction.
Dexterity is a prime requisite of the rogue profession.
Systems and Skills Affected By Dexterity
External Links
- Stats: Dexterity, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |