Dexterity: Difference between revisions

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(Hrm . Fixed the overlap, but now its not alphabetical. Someone else can fix that one!)
(How about this, instead.)
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== Systems and Skills Affected By Dexterity ==
== Systems and Skills Affected By Dexterity ==
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*[[Spell Aiming]]
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*[[Thrown Weapons]]
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*[[Two Weapon Combat]]

Revision as of 16:26, 19 November 2006

Dexterity
Type Physical
Prime Requisite Rogue, Ranger
Modifiers by Race
Aelotoi +5
Dwarf -
Elf +5
Elf, Dark +10
Elf, Half +5
Elf, Sylvan +10
Erithian -
Gnome, Burghal +10
Gnome, Forest +5
Giantman -5
Halfling +15
Human -
Krolvin, Half -

Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction.

Dexterity is a prime requisite of the rogue profession.

Systems and Skills Affected By Dexterity

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate