Gold Ring Box: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get. |
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get. |
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</pre> |
</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|GET |
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|You remove a ''a sapphire-set narrow gold ring'' from in your ''narrow mithril cage''. |
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|<!-- Third Person View -->XXX removes a ''a sapphire-set narrow gold ring'' from in her ''narrow mithril cage''. |
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|- |
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! scope="row" role="rowheader"|MEASURE (temp) |
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|<!-- First Person View -->You examine the blazestar cabochon inset on the bone white oak box and find its surface to be in pristine condition, and its hue dark golden and lustrous. |
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|<!-- Third Person View -->N/A |
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|- |
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! scope="row" role="rowheader"|MEASURE (perm) |
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|<!-- First Person View -->You examine the blazestar cabochon inset on the ''narrow mithril cage'' and find it to bear a brilliant golden hue. Tiny shimmers and sparks dance within the amber. The amber cabochon appears to be absolutely flawless and perfect. |
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|<!-- Third Person View -->N/A |
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|- |
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! scope="row" role="rowheader"|PUT |
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|You put ''a sapphire-set narrow gold ring'' in your ''narrow mithril cage''. |
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|<!-- Third Person View -->XXX put ''a sapphire-set narrow gold ring'' in her ''narrow mithril cage''. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|You sweep your hand across the surface of the ''narrow mithril cage'' and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the ''narrow mithril cage''. |
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|<!-- Third Person View --> XXX sweeps her hand across the surface of her ''narrow mithril cage'' and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2=Crafting |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Imbued item descriptions<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Evermore Hollow<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|releaseyear= 2022 |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Must remain a gold ring<br>Must have actual gold as part of the construction<br>Cannot produce super rare materials.<br>See analyze for more information<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= GET<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=MEASURE |
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|verb3=PUT |
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|verb4=RUB |
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}} |
Revision as of 14:11, 30 October 2022
This article is a Stub. You can help GSWiki by expanding it. |
This section has not been added yet; please add to it now! AnalyzeIt will produce : a ruby-runed thin gold ring A talented merchant could customize the appearance of the items produced from this small golden case, or change the appearance of the case itself. Not every merchant may be able to offer this. Keep the following in mind when considering customization options: First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get. Usage
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