Lirion bow: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added back in the PUSH verb which seemed to be left off in the conversion. Changed rowgroups to row in markup.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by |
'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by [[GameMaster]] [[User:GS4-KHALADON|Khaladon]] for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. |
All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. |
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! scope="col"|Third |
! scope="col"|Third |
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! scope=" |
! scope="row" role="rowheader"|PLUCK |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|POINT |
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|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft. |
|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension. |
|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension. |
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The string makes a high pitched *twang* as you release it. |
The string makes a high pitched *twang* as you release it. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|PUSH |
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|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|TAP |
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|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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! scope=" |
! scope="row" role="rowheader"|TOSS |
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|<!-- First Person View --> You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
|<!-- First Person View --> You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
Revision as of 17:02, 28 November 2022
Lirion bows (also known as Wavedancer-style bows) are a type of weapon originally designed by GameMaster Khaladon for the Wavedancer. Varieties include longbows, composite bows, and crossbows. All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during COCK with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. AnalyzeThis section has not been added yet; please add to it now! Usage
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