Stun Cloud (1704): Difference between revisions
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⚫ | <section begin=description /><noinclude>'''Stun Cloud''' will create</noinclude><includeonly>Creates</includeonly> a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.<section end=description /> |
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⚫ | '''Stun Cloud''' will create a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt. |
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{{#section:Firestorm (1715)|dispel}} |
{{#section:Firestorm (1715)|dispel}} |
Latest revision as of 23:04, 19 January 2023
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Stun Cloud will create a small cloud of charged gas particles, which discharge bolts of electricity. It drifts in the wind and affects all targets not grouped with the caster on a random basis. The cloud takes one round to form. When the cloud nears a combatant, an automatic roll is made to determine if he/she/it avoids the lightning bolt.
Cloud spells will dissipate if their caster is not in the same room. Spells such as Spirit Dispel (119), Elemental Dispel (417), Mental Dispel (1218), Breeze (612), Hand of Tonis (505) and Call Wind (912) will cause it to instantly disperse. Killing the caster is also an effective means to rid a room of a cloud.
This spell can commonly be found in a pinch of powdered iron filings available through the treasure system.
This spell is native to the Wizard Base spell circle.