Death Cloud (1713): Difference between revisions

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'''Death Cloud''' produces a much more potent version of [[Stun Cloud (1704)]]. The death cloud delivers the most severe of injuries in its early stages that can kill most anything outright if it connects; use with extreme caution! The cloud is unpredictable and can move into an adjacent area at anytime.
'''Death Cloud''' produces a much more potent version of [[Stun Cloud (1704)]]. <section begin=description /><noinclude>The death cloud delivers</noinclude><includeonly>Delivers</includeonly> the most severe of injuries in its early stages that can kill most anything outright if it connects; use with extreme caution! The cloud is unpredictable and can move into an adjacent area at anytime.<section end=description />


{{#section:Firestorm (1715)|dispel}}
{{#section:Firestorm (1715)|dispel}}

Latest revision as of 23:42, 19 January 2023

Death Cloud (1713)
Mnemonic [DEATHCLOUD]
Duration 140 seconds
Attack Magic - Damage  
Subtype Cloud 
Target(s) Ungrouped 
Interval Damage over time 
Damage Type Hitpoint 
Critical Type Lightning 
Arcane Spells
Arcane Blast (1700) Attack
Arcane Decoy (1701) Defensive
Unannounced (1702)
Unannounced (1703)
Stun Cloud (1704) Attack
Martial Prowess (1705) Defensive
Flaming Aura (1706) Attack
Minor Steam (1707) Attack
Mystic Impedance (1708) Attack
Minor Cold (1709) Attack
Major Acid (1710) Attack
Mystic Focus (1711) Offensive
Spirit Guard (1712) Defensive
Death Cloud (1713) Attack
Quake (1714) Attack
Firestorm (1715) Attack
Neutralize Curse (1716) Utility
Unannounced (1717)
V'tull's Fury (1718) Attack
Unannounced (1719)
Arcane Barrier (1720) Defensive
Unannounced (1725)
Fash'lo'nae's Gift (1750) Utility


Death Cloud produces a much more potent version of Stun Cloud (1704). The death cloud delivers the most severe of injuries in its early stages that can kill most anything outright if it connects; use with extreme caution! The cloud is unpredictable and can move into an adjacent area at anytime.

Cloud spells will dissipate if their caster is not in the same room. Spells such as Spirit Dispel (119), Elemental Dispel (417), Mental Dispel (1218), Breeze (612), Hand of Tonis (505) and Call Wind (912) will cause it to instantly disperse. Killing the caster is also an effective means to rid a room of a cloud.

This spell can commonly be found in a handful of deathstone granules available through the treasure system.

This spell is native to the Wizard Base spell circle.