Duck and Weave: Difference between revisions
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{{not-yet-implemented|Combat Maneuver}} |
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{{Combat maneuver |
{{Combat maneuver |
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|available=[[Rogue]]s and [[Monk]]s |
|available=[[Rogue]]s and [[Monk]]s |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[[List of combat maneuvers available to monks]] |
*[[List of combat maneuvers available to monks]] |
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*[[Duck and Weave (saved post)]] |
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*[[Rogue]]s |
*[[Rogue]]s |
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*[[Monk]]s |
*[[Monk]]s |
Revision as of 06:54, 17 July 2012
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Duck and Weave is a combat maneuver available to Rogues and Monks. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the Dodge and Multi Opponent Combat skills is recommended.
Description
A 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility.
See Also
- List of combat maneuvers by profession
- List of combat maneuvers available to monks
- Duck and Weave (saved post)
- Rogues
- Monks
External Links
- Combat Maneuvers List: Duck and Weave, on Play.net
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