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Resist Elements (602): Difference between revisions
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m (Removed self-link. Self-linking to the same article in its own text should be avoided. Combined "Description" and "Mechanics" section as they have an identical purpose for this article. Fixed transclusionmarkup.) |
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==Description |
==Description== |
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'''Resist Elements''' creates an area of near-constant temperature around the target. |
'''Resist Elements''' creates an area of near-constant temperature around the target. <section begin=description /><includeonly>Resist Elements</includeonly><noinclude>It</noinclude> provides a bonus of +15 to fire, ice, steam and lightning [[bolt spell]] [[defensive strength]] and resistance to climate damage.<section end=description /> |
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==Mechanics:== |
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<section begin=description />[[Resist_Elements_(602)|Resist Elements]] provides a bonus of +15 to fire, ice, steam and lightning [[bolt spell]] [[defensive strength]] and resistance to climate damage.<section end=description /> |
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* The spell provides a bonus to resisting damage caused by inclement weather conditions (e.g. [[Icemule Trace]], Underground Lake outside the Monastery) and lessens the damage caused by elementally-based [[maneuver]] attacks, if hit. |
* The spell provides a bonus to resisting damage caused by inclement weather conditions (e.g. [[Icemule Trace]], Underground Lake outside the Monastery) and lessens the damage caused by elementally-based [[maneuver]] attacks, if hit. |
Revision as of 09:56, 16 May 2023
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Description
Resist Elements creates an area of near-constant temperature around the target. It provides a bonus of +15 to fire, ice, steam and lightning bolt spell defensive strength and resistance to climate damage.
- The spell provides a bonus to resisting damage caused by inclement weather conditions (e.g. Icemule Trace, Underground Lake outside the Monastery) and lessens the damage caused by elementally-based maneuver attacks, if hit.
- The spell also provides a small chance to avoid taking damage from dead Elemental creatures that cause damage on SEARCH or LOOT actions.
Lore Benefits
Training in Spiritual Lore, Blessings provides an extra +1 fire, ice, steam, and electrical bolt DS per seed 5 summation of ranks. It also increases the protection received from damage caused by extreme weather.
Spiritual Lore, Blessings ranks 0 5 11 18 26 35 45 56 68 81 95 110 126 143 Total bolt DS bonus 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Messaging
- Start
The air about you shimmers slightly.
- End
The air about you stops shimmering.