Eye Spy (707): Difference between revisions
mNo edit summary |
(external links section added) |
||
Line 1: | Line 1: | ||
{{spell | |
{{spell | |
||
| name = Eye Spy |
| name = Eye Spy |
||
| number = 707 |
| number = 707 |
||
| mnemonic = EYESPY |
| mnemonic = EYESPY |
||
| duration = 600 sec + 30 sec per [[Sorcerer Base]] rank |
| duration = 600 sec + 30 sec per [[Sorcerer Base]] rank |
||
| type = Utility |
| type = Utility |
||
| navigation = {{Sorcerer base navigation}} |
|||
}} |
}} |
||
Line 131: | Line 132: | ||
|''{character} warily eyes your eye.'' |
|''{character} warily eyes your eye.'' |
||
|} |
|} |
||
== Reference == |
|||
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#707 Sorcerer Base Spell Circle: Eye Spy], on Play.net |
|||
[[Category:Sorcerer Base Spells]] |
[[Category:Sorcerer Base Spells]] |
Revision as of 05:41, 10 December 2007
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
The caster plucks their eye from its socket, and it grows bat-like wings. It will naturally retain its original color, but effects such as eating the rose illusion can alter the color. The eye is capable of movement independant from its master, and performing vision-related tasks remotely. It can also execute a list of gruesome acts, and be used in combination with Evil Eye (717) to execute a remote mass warding attack. Minor demons will carry the eye, allowing for more accurate navigation.
This magic is only an illusion, thus cannot be a target of combat spells or effects. However, the caster can suffer very real effects if the magic expires while the eye is not in its owner's immediate area. The loss of an eye will cause the loss of 3 - 30 health and a rank 3 eye scar, leaving the the victim unable to cast.
TELL EYE TO... | Effect |
---|---|
LOOK | Displays a snapshot of the room the eye is in. |
LOOK {character|item} | Displays a description of a character or object. |
GO {direction|portal} | Instructs the eye to move. The new room description is immediately displayed. |
RETURN | Instructs the eye to return to its master. Must be in the same room. A disembodied eye zips past you and heads straight for {character}, who casually snatches it out of the air with a sticky splat sound. Without hesitation, {character} pushes his elusive peeper back into his eye socket. With a few blinks it seems to function properly once again. {character} wipes some icky residue from his face and looks about the area. |
INSPECT {character|item} | Displays to the caster information as if using the INSPECT (verb) themselves. |
READ {item} | Displays to the caster information as if using the READ (verb) themselves. |
BLINK {character} {1|2|3|4|5} | A floating dark eye hovers over towards {character} and uses its iris to rapidly blink {#} times. |
BLINK {character} {6 or more} | A floating dark eye hovers over towards {character} and uses its iris to blink rapidly. |
BLINK {1|2|3|4|5} | A floating dark eye's iris blinks {#} times. |
BLINK {6 or more} | A floating dark eye's iris blinks rapidly. |
PEER {character} | The eye moves in front of {character}, its dark iris fixed upon his face. |
SNEEZE | The dark eye shakes violently, spraying gore and blood all over. |
BAT 1 | A floating dark eye bats its wings once. |
BAT 2 | A floating dark eye bats its wings twice. |
BAT {3 or more} | A floating dark eye bats its wings rapidly. |
BLOODSHOT | A number of bulging veins appear around the iris of a floating dark eye. |
ROLL | The iris of a floating dark eye rolls around in a clockwise fashion. |
CRY | A single tear drops down from a floating dark eye, hitting the ground with a soft *plonk*. |
BLIND | For a few moments the dark eye turns a solid white color and the pupil disappears. |
STARE {character} | A floating dark eye floats over towards {character} and stares straight into his eyes. |
WIDEN | A floating dark eye dilates its pupil as widely as it can. |
NARROW | A floating dark eye contracts its pupil to let in as little light as possible. |
REVOLVE | A floating dark eye slowly spins around on its axis, its pupil dilating and contracting at various points. |
REVOLVE {character} | A floating dark eye runs circles around {character}'s head. |
HOVER | A floating dark eye suddenly floats up to a higher altitude where it begins to hover and look downward upon the area. |
HOVER {character} | A floating dark eye suddenly floats up to a higher altitude where it begins to hover and look down on {character}. |
- Eyes also conduct a series of movements randomly while idle.
The iris in a floating dark eye suddenly expands. The iris in a floating dark eye suddenly contracts. As a floating dark eye hovers over {character} its tiny pink threads become entangled in his hair. The floating eye stares at {character} for a few moments. One of the floating eye's trailing nerves begins to pulsate slowly, causing droplets of thick goop to ooze out. The floating eye uses its iris to blink a few times. A slight breeze causes the tiny pink threads dangling from the eye to flutter softly while hovering in mid air. The floating eye drips a bit of blood-soaked gore onto the ground. A floating dark eye moves over to {character} for a few moments. The iris in the floating eye contracts and rotates, slowly taking in everything around it. As a floating dark eye hovers above {character}, a clear thick liquid oozes down from the eye narrowly avoiding his boots.
- If another character looks at the eye, the following occurs. The messaging is displayed to the eye's controller regardless of their location.
Third person: | The iris of the floating eye contracts as it focuses on you. The disembodied eyeball is hovering just out of reach on tiny batlike wings, dripping icky bits of bloody mucus as it goes. |
---|---|
First person: | {character} warily eyes your eye. |
Reference
- Sorcerer Base Spell Circle: Eye Spy, on Play.net