Familiar Gate (930): Difference between revisions
No edit summary |
(spelling corrections, grammar corrections, linking, etc.) |
||
Line 1: | Line 1: | ||
{{spell |
|||
{{spell | name = Familiar Gate | number = 930 | mnemonic = FAMGATE | duration = Special | type = Utility }} |
|||
| mnemonic = FAMGATE |
|||
| duration = Special |
|||
| type = Utility |
|||
| subtype = Teleportation |
|||
| skill = None |
|||
| components = A [[Call Familiar (920)|familiar]] |
|||
| availability = None |
|||
| navigation = {{Wizard base navigation}} |
|||
}} |
|||
'''Familiar Gate''' is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell [[Call Familiar (920)]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.<ref>Wizard Base Spell Circle, [http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Play.net]<sup>[http://www.play.net/]</sup></ref> |
'''Familiar Gate''' is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell [[Call Familiar (920)]]. Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.<ref>Wizard Base Spell Circle, [http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#930 Play.net]<sup>[http://www.play.net/]</sup></ref> |
||
Up until the release of the |
Up until the release of the [[Sorcerer Base|sorcery spell]], [[Planar Shift (740)]], this was the most powerful teleportation spell in the game. This spell allows teleportation both to and from a location via the placement of the caster's familiar. The familiar can be commanded to go through the gate. An example would be to have your familiar go to town then open a gate, have the familiar go through the gate, go through yourself, and viola you are now ready to open a new gate to return to the original point. |
||
Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in [[Elemental Mana Control]], [[Discipline]], [[Aura]], and training in the [[Wizard Base]] spell circle. |
Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in [[Elemental Mana Control]], [[Discipline]], [[Aura]], and training in the [[Wizard Base]] spell circle. |
Revision as of 16:53, 30 April 2007
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Familiar Gate is a spell that, when cast, creates a magical portal between the caster and their familiar, a creature summoned by the spell Call Familiar (920). Anyone can step through the portal before the caster does, allowing transport for a group of individuals to the location of the familiar. Also, the caster can drag a corpse through the rift allowing for rescues. The portal closes the moment the caster steps through.[1]
Up until the release of the sorcery spell, Planar Shift (740), this was the most powerful teleportation spell in the game. This spell allows teleportation both to and from a location via the placement of the caster's familiar. The familiar can be commanded to go through the gate. An example would be to have your familiar go to town then open a gate, have the familiar go through the gate, go through yourself, and viola you are now ready to open a new gate to return to the original point.
Familiar Gate does have a chance to fail and damage the caster. The factors contributing to the rate of failure are the caster's training in Elemental Mana Control, Discipline, Aura, and training in the Wizard Base spell circle.