Spirit Barrier (102): Difference between revisions
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==Description== |
==Description== |
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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in loss of power. <section begin=description /><includeonly>Spirit Barrier</includeonly><noinclude>It</noinclude> provides a bonus of +20 to physical, ranged and bolt [[defensive strength]] and [[unarmed defense factor]] at the cost of -20 to physical [[attack strength]]. Physical attacks moving through the air wall (in or out) suffer -20 to [[Attack Strength]] and -20 to [[Unarmed attack factor|Unarmed Attack Factor]].<section end=description /> |
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'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in loss of power. The spell provides a bonus of +20 to physical, ranged and bolt [[Defensive Strength]] and [[Unarmed Defense Factor]], but physical attacks made by the target suffer a penalty of -20 to [[Attack Strength]] and -20 to [[Unarmed Attack Factor]]. |
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For each rank of [[Minor Spiritual|Minor Spiritual Base]] spells known: |
For each rank of [[Minor Spiritual|Minor Spiritual Base]] spells known: |
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== Tactical Considerations == |
== Tactical Considerations == |
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[[Bolt spell]]s |
[[Bolt spell]]s do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells. |
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Pure spellcasters (Clerics, Empaths, Sorcerers) who know this spell will automatically cast it when using [[MANA SPELLUP]], but semi spellcasters (Rangers, Paladins) will not. |
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Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check {{mono|[[TARGET]]}} afterwards and {{mono|TARGET CLEAR}} if necessary. |
Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check {{mono|[[TARGET]]}} afterwards and {{mono|TARGET CLEAR}} if necessary. |
Revision as of 03:51, 8 February 2024
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Description
Spirit Barrier creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in loss of power. It provides a bonus of +20 to physical, ranged and bolt defensive strength and unarmed defense factor at the cost of -20 to physical attack strength. Physical attacks moving through the air wall (in or out) suffer -20 to Attack Strength and -20 to Unarmed Attack Factor.
For each rank of Minor Spiritual Base spells known:
- the duration of the spell is extended by 60 seconds from its base 1200 second duration
- the DS bonus is increased by +1 DS/UDF (reducing AS/UAF by -1) for every 2 ranks known over 102.
The mana cost also increases by +1 for every 6 Minor Circle ranks known over 102.
This spell is NOT selfcast only, but must pass a warding check when cast upon others, for a duration determined by the warding margin.
The DS bonus is capped at the caster's level.
Tactical Considerations
Bolt spells do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.
Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an Adventurer's Guild escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check TARGET afterwards and TARGET CLEAR if necessary.
Messaging
Cast | The air thickens and begins to swirl around you. |
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Expiration | The air calms down around you. |
Alchemy Recipe
A swirling grey potion | |
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Eastern version | Western version |
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