The official GemStone IV encyclopedia.
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| '''[[Resist Elements (602)]]''' |
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| '''[[Resist Elements (602)]]''' |
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| <ul><li>Training in Summoning Lore, Blessings provides an extra +1 DS per seed 5 summation of ranks against fire, ice, steam, and electrical bolt DS.</li> |
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| <ul><li>Training in Summoning Lore, Blessings provides an extra +1 DS per seed 5 summation of ranks against fire, ice, steam, and electrical bolt DS.</li> |
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<li>Increases protection from extreme weather, 15% at 0 ranks, 28% at 143 ranks.</li></ul> |
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<li>Increases protection from extreme weather, 15% at 0 ranks, 28% at 143 ranks.</li></ul> |
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<li>Increases the value of skins by 1% per seed 5 summation (up to 13% at 143 ranks).</li> |
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<li>Increases the value of skins by 1% per seed 5 summation (up to 13% at 143 ranks).</li> |
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<li>30 ranks: EVOKE to restore forage/skin slots once per hour.</li></ul> |
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<li>30 ranks: EVOKE to restore forage/skin slots once per hour.</li></ul> |
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| '''[[Barkskin (605)]]''' |
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| '''[[Barkskin (605)]]''' |
Revision as of 14:12, 15 September 2024
Ranger Lores Overview
Rangers benefit primarily from Spiritual Lores - Blessings and Summoning, which affect a variety of their spells.
Lore Effects Table
The table below outlines the specific effects of Blessings Lore and Summoning Lore on each Ranger spell.
Spell
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Blessings Lore (Ranks)
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Summoning Lore (Ranks)
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Natural Colors (601)
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- Adds +1 DS bonus per seed 5 summation of ranks. +10 DS at 0 ranks, +23 at 143 ranks.
- Adds +1 to stealth activity rolls per seed 1 summation of ranks. +1 at 1 rank, +16 at 136 ranks.
- 11 ranks: EVOKE to affect the ranger's group.
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Resist Elements (602)
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- Training in Summoning Lore, Blessings provides an extra +1 DS per seed 5 summation of ranks against fire, ice, steam, and electrical bolt DS.
- Increases protection from extreme weather, 15% at 0 ranks, 28% at 143 ranks.
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Wild Entropy (603)
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- Adds to the base magnitude (10) of the stacking Nature resistance debuff at +1 per seed 1 summation.
- Debuff stacks with diminishing returns: 10 + 5 + 2 + 1... (up to 11% debuff at 1 rank, 24% at 105 ranks).
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Nature's Bounty (604)
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- Adds +1 skinning and foraging bonus per rank, maximum bonus of +30.
- Increases the value of skins by 1% per seed 5 summation (up to 13% at 143 ranks).
- 30 ranks: EVOKE to restore forage/skin slots once per hour.
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Barkskin (605)
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- Increases the chance of Barkskin enduring past the initial absorb at +1 per 2 ranks (for moderate attack successes).
- 15 ranks: COMMUNE to cast while incapacitated.
- 50 ranks: EVOKE to affect the group for 15 mana.
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Sounds (607)
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- Increases spell-casting hindrance of target by 1% per seed 1 summation. 10% at 0 ranks, 26% at 136 ranks.
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Camouflage (608)
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- 20 ranks: Companion gains +30 SMRv2 bonus for its next attack (if in offensive).
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Tangle Weed (610)
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- 10 ranks: Strength drain provides up to +25 AS equal to debuff, CS bonus = 60% of debuff.
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- Increases maneuver success (unknown amount).
- Increases chance to poison target, strength drain base -15, poison chance scales with Summoning Lore bonus/2. 5% at 2 ranks, 100% at 100 ranks.
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Moonbeam (611)
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- For the bolt version, Blessings Lore makes the 4-second immobilization from Sun Burst recur every 6 seconds, 1 extra cycle per 30 ranks.
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- Adds DF scaling: 0.001 per rank 1-50, 0.001 per 2 ranks for 51-100, 0.001 per 4 ranks for 101-200 (200 ranks = 0.100 DF increase).
- Flare chance boosted by 50% when paired with Sunburst.
- Immobilization flare chance scales with Summoning Lore (30 + (Summoning Lore ranks/2) +/- (level differential)^2).
- Increases maneuver success (unknown amount).
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Breeze (612)
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- 12 ranks: Reduces ranged RT by 1 second per 12 ranks (max 1 sec).
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- SMRv2 roundtime infliction scales with ranks (2-4 seconds).
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Self Control (613)
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- Adds +1 TD bonus per seed 5 summation of ranks. +20 TD at 0 ranks, +33 at 143 ranks.
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Imbue (614)
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- 5 ranks: Imbue Wild Entropy in wands/rods.
- 40 ranks: Double MIU bonus for Imbued items.
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Call Swarm (615)
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- Adds +1 potency per seed 5 summation for attack effects. +1 potency at 5 ranks, +13 at 143 ranks.
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Spike Thorn (616)
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- Provides a chance for extra damage cycle based on (Summoning Lore skill bonus/2)-30. 1% at 13 ranks, 95% at 151 ranks.
- Increases maneuver success (unknown amount).
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Sneaking (617)
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- Decreases chance of slipping in icy conditions while active.
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Resist Nature (620)
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- Provides elemental resistance equal to 20% + 1% per 4 Blessings ranks (50% max at 120 ranks via enhancives/Ascension).
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Nature's Touch (625)
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- Increases AS boost from magic attack-generated Wild Entropy flare at +1 per seed 1 summation of ranks. +11 AS at 1 rank, +24 at 105 ranks.
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Nature's Fury (635)
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- Increases chance for extra critical damage cycles based on Summoning Lore skill bonus. 100 ranks = 100% chance for 3 cycles, 51% chance for 4 cycles.
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Assume Aspect (650)
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- Stats (porcupine, rat, owl, wolf, lion, bear): Adds +1 per seed 2 summation of ranks to the base +20. +35 at 135 ranks.
- Evade/block/parry (burgee, mantis, serpent): Adds +1% per seed 2 summation to base 10% chance (up to 25% at 135 ranks).
- Sense/forage/healing RT reduction (yierka): Increases base 25% RT reduction by +3% per seed 1 summation. 73% at 136 ranks.
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- Skills (jackal, panther, hawk, yierka): Increases base +20 skill ranks by +1 per seed 2 summation.
- Wall of Thorns (porcupine): Increases block rate/poison potency of Wall of Thorns.
- Health Points (bear): Increases base +25 HP by +1 per seed 1 summation. +41 HP at 136 ranks.
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External Resources
For more details on Ranger spells and lore benefits, see the Ranger Base page.