Hand of Tonis (505): Difference between revisions

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(→‎Tonis Bolt (AS) Version: Updated Lore/DF increase)
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'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. There are two versions of this spell. A [[Casting strength|CS]] based [[warding]] attack which attempts to stun a target by ''stealing its breath'', and an [[Attack strength|AS]] based [[Bolt spell|bolt spell]] which uses the [[Spell Aiming|spell aiming]] skill and is available with 20 ranks of [[Elemental Lore, Air]]. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a [[stance]] other than guarded or defensive.
'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. There are two versions of this spell. A [[Casting strength|CS]] based [[warding]] attack which attempts to stun a target by ''stealing its breath'', and an [[Attack strength|AS]] based [[Bolt spell|bolt spell]] which uses the [[Spell Aiming|spell aiming]] skill and becomes available with of 20 ranks [[Elemental Lore, Air]] training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a [[stance]] other than guarded or defensive.


== Spell Usage ==
==Spell Usage ==


=== Hand of Tonis (CS) Version ===
=== Hand of Tonis (CS) Version ===


* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun [[roundtime]] is determined by the [[endroll]] success margin. (ER - 100) / 2 = stun RT measured in seconds.
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun [[roundtime]] is determined by the [[endroll]] success margin. (ER - 100) / 2 = stun RT measured in seconds.
*Casters with 20 or more ranks of Elemental Lore, Air must cast in either guarded or defensive stance for the CS version.
*'''Casters with 20 or more ranks of Elemental Lore, Air must cast/incant this spell in either guarded or defensive stance for the CS version.'''
*This spell can be [[CAST|cast]] at clouds to disperse them.
*This spell can be [[CAST|cast]] at clouds to disperse them.
*Casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).
*Casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).
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=== Tonis Bolt (AS) Version ===
=== Tonis Bolt (AS) Version ===


*Must be [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANTED]] from a [[stance]] other than guarded or defensive.
*Requires, minimally, 20 ranks of [[Elemental Lore, Air]].
*Requires, minimally, 20 ranks of [[Elemental Lore, Air]].
*'''Must be cast or incanted from a [[stance]] other than guarded or defensive.'''
*In addition to [[Hitpoint|Hitpoint]] damage, this spell has the potential to cause [[Unbalance (critical table)|Unbalance]] [[Critical|critical]] injuries, knockdowns and stuns.
*In addition to [[Hitpoint|Hitpoint]] damage, this spell has the potential to cause [[Unbalance (critical table)|Unbalance]] [[Critical|critical]] injuries, knockdowns and stuns.

*Ranks in ''Elemental Lore, Air'' greater than 20 will increase the spell's [[Damage factor|damage factor]] (DF) by .001 per rank up to 50 ranks, .0005 for the next 50 ranks and .00025 for ranks over 100.
=== Air Lore Ranks / Increased Damage Factor Table ===

Training in [[Elemental Lore, Air]] increases the spell's [[Damage factor|damage factor]] (DF). Since the initial 20 ranks of EL:Air are required for the bolt version, they are excluded from the DF bonus.

{| {{prettytable}}
|-
|'''Air Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 20</center>||No bonus
|-
|<center>21 to 70</center>||0.001 per rank
|-
|<center>71 to 120</center>||0.001 per two ranks
|-
|<center>121 to 200</center>||0.001 per four ranks
|}

*Note: Damage factor truncates at three decimal places.
:E.g., with 146 ranks of EL: Earth the DF increase is:

: (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815



==Bolt Spell Table==
==Bolt Spell Table==

=== Armor Group DFs and AvDs ===


{{Boltspell table start}}
{{Boltspell table start}}
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== External Links ==
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#505 Major Elemental Spell Circle: Hand of Tonis], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#505 Major Elemental Spell Circle: Hand of Tonis], on Play.net

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Revision as of 04:39, 3 October 2010

Hand of Tonis (505)
Mnemonic [HANDTONIS]
Duration 5s + 1s per 2 warding failed
Attack Magic - Damage - Disabling  
Subtype Warding & Bolt 
Target(s) Single 
Interval Instantaneous 
Damage Type Hitpoint (Bolt) 
State(s) Inflicted Stun (Warding) 
Critical Type Unbalance (Bolt) 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with of 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and must be cast in a stance other than guarded or defensive.

Spell Usage

Hand of Tonis (CS) Version

  • CAST or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.
  • Casters with 20 or more ranks of Elemental Lore, Air must cast/incant this spell in either guarded or defensive stance for the CS version.
  • This spell can be cast at clouds to disperse them.
  • Casting this spell at yourself from a guarded or defensive stance will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).

Tonis Bolt (AS) Version

Air Lore Ranks / Increased Damage Factor Table

Training in Elemental Lore, Air increases the spell's damage factor (DF). Since the initial 20 ranks of EL:Air are required for the bolt version, they are excluded from the DF bonus.

Air Lore Ranks
DF Increase
1 to 20
No bonus
21 to 70
0.001 per rank
71 to 120
0.001 per two ranks
121 to 200
0.001 per four ranks
  • Note: Damage factor truncates at three decimal places.
E.g., with 146 ranks of EL: Earth the DF increase is:
(50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815


Bolt Spell Table

Armor Group DFs and AvDs

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hand of Tonis DF .520 .420 .330 .330 .210
AvD 52 44 43 42 41 39 37 35 33 44 40 36 32 52 46 40 34

External Links

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