Justice: Difference between revisions
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==Charges== |
==Charges== |
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*Impropriety |
*Impropriety (accusable) |
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*Hooliganism |
*Hooliganism (accusable) |
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*Assault |
*Assault (accusable) |
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*Theft |
*Theft (accusable) |
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*Banishment |
*Banishment (accusable) |
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*Endangering public safety |
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*Murder |
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==Punishment== |
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===Fines=== |
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Fines depend on the crime and the character's justice history. |
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He continues, "In order to make reparations, you may settle your debt one of three ways. You may either pay the fine of 16500 silvers plus any other outstanding debts you may have, serve a total of 20 minutes of incarceration, or do 20 minutes of community service around town. You may ANSWER me either FINE, INCARCERATION, or SERVICE as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time." |
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>answer fine |
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The judge nods curtly and says, "You have 21 minutes to pay it off, otherwise your seized property will be sold to raise the funds. You may now leave." |
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After the stated amount of in-game time, a character receives the following message: |
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You realize that the time you had to pay your fine has ended, and that your belongings are likely being sold right now to pay the fine. You better get the remainder of your items, if any, real quick! |
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Once that message is received, the character has one hour in-game time to pick up their items from their jailbox, or else items would be sold to the pawnshop. |
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===Incarceration=== |
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===Community Service=== |
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==Locations== |
==Locations== |
Revision as of 16:23, 1 September 2010
The Justice system holds characters accountable if they act up in town.
Justice information can be seen in-game through the JUSTICE verb.
Charges
- Impropriety (accusable)
- Hooliganism (accusable)
- Assault (accusable)
- Theft (accusable)
- Banishment (accusable)
- Endangering public safety
- Murder
Punishment
Fines
Fines depend on the crime and the character's justice history.
He continues, "In order to make reparations, you may settle your debt one of three ways. You may either pay the fine of 16500 silvers plus any other outstanding debts you may have, serve a total of 20 minutes of incarceration, or do 20 minutes of community service around town. You may ANSWER me either FINE, INCARCERATION, or SERVICE as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time." >answer fine The judge nods curtly and says, "You have 21 minutes to pay it off, otherwise your seized property will be sold to raise the funds. You may now leave."
After the stated amount of in-game time, a character receives the following message:
You realize that the time you had to pay your fine has ended, and that your belongings are likely being sold right now to pay the fine. You better get the remainder of your items, if any, real quick!
Once that message is received, the character has one hour in-game time to pick up their items from their jailbox, or else items would be sold to the pawnshop.
Incarceration
Community Service
Locations
Constabulary
One can INQUIRE (verb) at these locations to find the whereabouts of the local law enforcement.
- Mist Harbor - Mist Harbor Sergeant's Office - an ornate stone building on Oleander Avenue
- Wehnimer's Landing
- Solhaven
- Icemule Trace
- River's Rest- Captain's Quarters on River Road
- Kharam Dzu
- Zul Logoth
- Cysaegir
- Ta'Illistim
Jail
- Mist Harbor - Mist Harbor Lockup - a towering gilded gate near the West Guardtower
- Wehnimer's Landing
- Solhaven
- Icemule Trace
- River's Rest - River's Rest Hoosegow - an ornate gate past the Fens through the Captain's Quarters
- Kharam Dzu
- Zul Logoth
- Cysaegir
- Ta'Illistim
Courtroom
- Mist Harbor - Mist Harbor Sergeant's Office - an ornate stone building on Oleander Avenue, east of main room
- Wehnimer's Landing
- Solhaven
- Icemule Trace
- River's Rest - Captain's Quarters, Admiral's Court (north)
- Kharam Dzu
- Zul Logoth
- Cysaegir
- Ta'Illistim
Law Enforcement
- Mist Harbor - First Sergeant
- Wehnimer's Landing
- Solhaven
- Icemule Trace
- River's Rest - Fleet Captain
- Kharam Dzu
- Zul Logoth
- Cysaegir
- Ta'Illistim
- Ta'Vaalor