Mental Lore, Transformation: Difference between revisions
Jump to navigation
Jump to search
MILQUETOAST (talk | contribs) mNo edit summary |
SPYRIDONM1 (talk | contribs) (Added Minor Mental section) |
||
Line 16: | Line 16: | ||
:*[[Troll's Blood (1125)]] |
:*[[Troll's Blood (1125)]] |
||
:*[[Regeneration (1150)]] |
:*[[Regeneration (1150)]] |
||
==[[Minor Mental]]== |
|||
{{not-yet-implemented|spell circle}} |
|||
;*[[Iron Skin (1202)]] |
|||
:[[Monk]]s receive a ([[level]]/5) bonus to their [[armor|armor subgroup]] (AsG) per seed 1 of the [[summation chart]]. |
|||
;*[[Brace (1214)]] |
|||
:Ranks in this lore add a bonus of 2% per seed 3 of the [[summation chart]] to disarm an attacker. |
|||
==Related Articles== |
==Related Articles== |
Revision as of 20:30, 17 May 2012
Mental Lore, Transformation allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. Empathic healing falls under this school of training, as do abilities such as turning the caster's limbs into fierce claws or a sharp blade, or hardening the caster's skin to protect against attacks (although those spells don't actually exist).
Empath Base Spells Affected
The healing roundtime is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.
Minor Mental
This spell circle is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change. |
- Monks receive a (level/5) bonus to their armor subgroup (AsG) per seed 1 of the summation chart.
- Ranks in this lore add a bonus of 2% per seed 3 of the summation chart to disarm an attacker.
Related Articles
External Links
- Lore Benefits Summation Chart
- Mental Lores on play.net