Heroism (215): Difference between revisions
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SPYRIDONM1 (talk | contribs) (Changed span to stackable) |
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| base_dur = 1200 sec |
| base_dur = 1200 sec |
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| add_dur = +60 sec per [[Major Spiritual|rank]] |
| add_dur = +60 sec per [[Major Spiritual|rank]] |
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| span = [[ |
| span = Self-cast: [[Stackable]]<br> + special |
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| type = Offensive |
| type = Offensive |
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| subtype = [[Attack strength|AS]] (all), special |
| subtype = [[Attack strength|AS]] (all), special |
Revision as of 10:16, 11 September 2012
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The subject gains +25 attack strength, both physical and bolt spell. The subject also gains an refresh effect similar to that granted from the Manna spell: the subject will regenerate 1 MP and 1 HP every minute.
Heroism adds 3 levels for the purpose of warding the fear-based attacks from Undead creatures.
The spell will protect the user from a maneuver if the maneuver is able to be evaded.
Lore Benefits
- 65 ranks of Spiritual Lore, Blessings allows those grouped to the caster to also receive Heroism for a duration of 1 minute.
- Spiritual Lore, Blessings increases the self-cast attack strength granted by this spell by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell rises by 1 MP. The caster receives his full bonus even when casting the group version of the spell.
Messaging
Initial cast:
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
Wearing off:
The brilliant aura fades away from you.
External Links
- Major Spiritual Spell Circle: Heroism, on play.net