Resist Nature (620): Difference between revisions
Jump to navigation
Jump to search
MILQUETOAST (talk | contribs) |
(added a link) |
||
Line 17: | Line 17: | ||
== See Also == |
== See Also == |
||
* [[Resist Nature (620) (saved post)]] |
|||
* [[Resist Nature (620) armor accessory update (saved post)|Resist Nature Armor Accessory Update - 12/18/2007]] |
* [[Resist Nature (620) armor accessory update (saved post)|Resist Nature Armor Accessory Update - 12/18/2007]] |
||
Revision as of 21:54, 23 November 2009
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Resist Nature allows the Ranger to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a Wizard's Enchant Item spell.
Resistance strength is dependent on Spiritual Lore, Blessings ranks. The formula is [20% + (Spiritual Lore, Blessings ranks / 2)]. The calculation rounds down.
See Also
External Links
This article is a Stub. You can help GSWiki by expanding it. |