Ranged Weapons: Difference between revisions
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m (Clarified subtleties of ambush/perception training.) |
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== [[Attack strength]] == |
== [[Attack strength]] == |
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<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"><TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + (([[Perception]] ranks - 40) |
<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"><TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + Truncate[(([[Perception]] ranks - 40) + ([[Ambushing]] ranks - 40))/4] + (Bow enchant + Arrow enchant) + kneeling bonus</TT></Div> |
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;Perception + Ambushing ranks |
;Perception + Ambushing ranks |
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:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills. |
:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills (including level 0). e.g. at level 50, 102 ranks in perception will count towards ranged AS (likewise with abmush), though it is possible to train up to 104 ranks in each at level 50. |
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:Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either |
:Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either. |
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;Bow enchant + Arrow enchant |
;Bow enchant + Arrow enchant |
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:These values combine up to +50, or a 10× enchantment. |
:These values combine up to +50, or a 10× enchantment. |
Revision as of 03:23, 22 October 2011
Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.
Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Attack strength
- Perception + Ambushing ranks
- Though rogues can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills (including level 0). e.g. at level 50, 102 ranks in perception will count towards ranged AS (likewise with abmush), though it is possible to train up to 104 ranks in each at level 50.
- Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either.
- Bow enchant + Arrow enchant
- These values combine up to +50, or a 10× enchantment.
- Kneeling bonus
- While firing a crossbow, kneeling adds +30 to attack strength.
Max Ranks and Training Point costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | - | 4/2 | 6/2 | 3/1 | 9/3 | 14/3 | - | 14/3 | 14/3 |
Damage Factors and Attack versus Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Short bow | DF | .325 | .225 | .275 | .250 | .100 | 5 | 3 | Puncture/Slash | 35/180 | ||||||||||||
AvD | 20 | 27 | 26 | 25 | 24 | 20 | 18 | 16 | 14 | 31 | 27 | 23 | 19 | 27 | 21 | 15 | 9 | |||||
Composite bow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 3 | Puncture/Slash | 50/225 | ||||||||||||
AvD | 25 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Long bow | DF | .400 | .325 | .350 | .300 | .175 | 7 | 3 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 25 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 | 42 | 38 | 34 | 30 | 38 | 32 | 26 | 20 | |||||
Light crossbow | DF | .350 | .300 | .325 | .275 | .150 | 6 | 4 | Puncture/Slash | 50/285 | ||||||||||||
AvD | 25 | 31 | 30 | 29 | 28 | 25 | 23 | 21 | 19 | 39 | 35 | 31 | 27 | 32 | 26 | 20 | 14 | |||||
Heavy crossbow | DF | .425 | .325 | .375 | .285 | .175 | 7 | 5 | Puncture/Slash | 60/315 | ||||||||||||
AvD | 30 | 36 | 35 | 34 | 33 | 31 | 29 | 27 | 25 | 46 | 42 | 38 | 34 | 40 | 34 | 28 | 22 |
See Also:
External links
- Missile Weapons, on Play.net
- QRS script, on GS4sorcerer.com