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Revision as of 13:35, 31 December 2014
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This spell allows a sorcerer to charge scrolls by infusing additional mana into them. The scroll must be unlocked prior, using a runestone. An unlocked scroll will continue to accept mana infusions until it has been worn out or locked.
Scroll Infusion Runes
Rune Name | Purpose | Level/Charges |
---|---|---|
beiron'fyn | Unlocking | 5 |
erikar'fyn | Unlocking | 10 |
ikar'fyn | Unlocking | 15 |
quiss'fyn | Unlocking | 20 |
dikar'fyn | Unlocking | 25 |
odeir'cos | Detection | n/a |
ag'loenar | Charging | n/a |
Mechanics
- Scrolls have intrinsic silver value, as shown by appraising them at the pawnshop.
- Invoking a scroll reduces the value, quick research shows approximately every 1 mana invoked, 10 silvers of value is lost.
- Infusing a scroll with near 0 value will almost certainly lock the scroll.
- Scrolls with high cost spells start with a higher intrinsic value.
- Infusing a scroll may reduce its intrinsic value (requires testing to verify)
From the Play.net Extended Documentation (see link below):
Every scroll suffers wear and tear during the infusion process. Any charges added to that scroll will decrease its infusion capacity until it reaches 0, at which point the scroll will "wear out" and lock permanently. The maximum infusion capacity of a scroll is a function of its value, and that value is commonly based on the level of the spells on the scroll (more higher level spells = more infusion capacity). Merchant-sold scrolls may have higher innate values. The amount of wear and tear that a scroll suffers depends on the spell being infused. More sought after spells will generally drain value quicker than more common ones. Those higher level spells that add infusion capacity also drain that capacity faster.
Guides
External Links
- Sorcerer Base Spell Circle: Scroll Infusion, on Play.net
- Scroll Infusion Extended Documentation, on Play.net