Sounds (607): Difference between revisions
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| target = Single target |
| target = Single target |
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| interval = One-shot |
| interval = One-shot |
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| dtype = |
| dtype = None |
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| status = Special |
| status = Special |
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| ctype = |
| ctype = None |
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| navigation = {{Ranger base navigation}} |
| navigation = {{Ranger base navigation}} |
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Revision as of 02:40, 9 December 2007
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Sounds (607) creates distracting sounds all around the target making them less able to defend theirselves. The base penalty to the target is -20 to their defense and works best on targets up to 15 levels above the caster. For every additional level above the caster past 15 levels, there is a 20% failure per level until the target is 20 levels above the caster, at which point it will not work.
Training in the Ranger Spell Circle adds a bonus to this spell, maximizing at the 70th spell level, giving the target a maximum penalty of -50 to its defense. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense on a successful cast.
The target will also suffer a base 10% hindrance to spell casting ability. This percent chance is increased with training in Spiritual Lore, Summoning by an additional 1% at 1 rank to a maximum additional 13% at 91 ranks.
Sounds penalizes archers and hurlers while AIMing, hindering the chance that they will hit their mark. This spell also hinders those who are attempting to DISARM traps.
- Note: The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.
- Spiritual Lore, Summoning bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91