Sounds (607): Difference between revisions

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| duration = 120 sec, stackable
| duration = 120 sec, stackable
| type = Attack
| type = Attack
| subtype = Distraction
| subtype = Special
| target = Single target
| target = Single target
| interval = One-shot
| interval = One-shot
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}}
}}


'''Sounds''' (607) creates distracting sounds all around the target making them less able to defend theirselves. The base penalty to the target is -20 to their defense and works best on targets up to 15 levels above the caster. For every additional level above the caster past 15 levels, there is a 20% failure per level until the target is 20 levels above the caster, at which point it will not work.
'''Sounds''' creates a variety of distracting all around the target making it less able to defend itself, providing a -20 to its [[DS]]. This spell works best against targets up to 15 [[level]]s above the caster. Each additional level of the target beyond the caster a 20% penalty is applied to the failure rate; reaching up to 20 levels above the caster, in which the spell then becomes useless.


Training in the [[Ranger Spell Circle]] adds a bonus to this spell, maximizing at the 70th spell level, giving the target a maximum penalty of -50 to its defense. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense on a successful cast.
Ranger Base spell list training gives an additional bonus to the spell, maximizing at the 70th level spell, in which it gives the target a -50 DS penalty at max. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense with a successful cast.


The target will also suffer a base 10% hindrance to spell casting ability. This percent chance is increased with training in [[Spiritual Lore, Summoning]] by an additional 1% at 1 rank to a maximum additional 13% at 91 ranks.
Furthermore, the target receives a base 10% hindrance to its spell casting, which can be increased with lore training.
:'''''Note:''' The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.''


Sounds penalizes archers and hurlers while [[AIM]]ing, hindering the chance that they will hit their mark. This spell also hinders those who are attempting to [[DISARM]] traps.
Archers and users of thrown weapons (hurlers) also suffer a penalty to aiming, lessening the chance they will hit their mark. Sounds also hinders attempts to disarm traps.

:'''''Note:''' The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.''


== Lore Effects ==
:''Spiritual Lore, Summoning bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91''
* [[Spiritual Lore, Summoning]] increases the spell-casting hindrance of the target by an additional 1% with 1 rank and a maximum 13% at 91 ranks (23% hindrance total).
* Lore bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91


== Extermal Links ==
== Extermal Links ==

Revision as of 09:16, 9 December 2007

Sounds (607)
Mnemonic [SOUNDS]
Duration 120 sec, stackable
Attack Magic - Disabling  
Subtype Special 
Target(s) Single target 
Interval One-shot 
State(s) Inflicted Special
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sounds creates a variety of distracting all around the target making it less able to defend itself, providing a -20 to its DS. This spell works best against targets up to 15 levels above the caster. Each additional level of the target beyond the caster a 20% penalty is applied to the failure rate; reaching up to 20 levels above the caster, in which the spell then becomes useless.

Ranger Base spell list training gives an additional bonus to the spell, maximizing at the 70th level spell, in which it gives the target a -50 DS penalty at max. The level of the target can affect this bonus, but the penalty will always be at least -20 to the target's defense with a successful cast.

Furthermore, the target receives a base 10% hindrance to its spell casting, which can be increased with lore training.

Note: The spell casting hindrance of this spell is separate from the spell casting hindrance one would suffer from wearing heavier armors.

Archers and users of thrown weapons (hurlers) also suffer a penalty to aiming, lessening the chance they will hit their mark. Sounds also hinders attempts to disarm traps.

Lore Effects

  • Spiritual Lore, Summoning increases the spell-casting hindrance of the target by an additional 1% with 1 rank and a maximum 13% at 91 ranks (23% hindrance total).
  • Lore bonus thresholds: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 and 91

Extermal Links