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[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally |
[[Town]]s are areas in [[Elanthia]] where [[adventurer]]s are generally considered to be safe from [[creature]]s. Typical amenities of towns include shops such as [[general store]]s, [[furrier]]s, [[jeweler]]s, [[pawnshop]]s, [[temple]]s, [[locksmith]]s, [[alchemist]]s, [[armorer]]s, [[herbalist]]s, [[NPC]] [[healer]]s, and [[weapon shop]]s. |
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Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s. |
Towns also feature a [[justice]] system, complete with [[judge]] and [[constable]]-like figures of authority, [[jail]]s, [[stock]]s and [[gallow]]s. |
Revision as of 20:34, 13 September 2009
Towns are areas in Elanthia where adventurers are generally considered to be safe from creatures. Typical amenities of towns include shops such as general stores, furriers, jewelers, pawnshops, temples, locksmiths, alchemists, armorers, herbalists, NPC healers, and weapon shops.
Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.
New to town? Check out the local Resting Spots
Player Accessible Towns
- Wehnimer's Landing
- Icemule Trace
- Pinefar Trading Post
- Kharam Dzu
- Freeport of Solhaven
- Zul Logoth
- City-State of Ta'Illistim
- City-State of Ta'Vaalor
- Sylvarraend
- Cysaegir
- Mist Harbor
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