Warding Sphere (310): Difference between revisions
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== External Links == |
== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere] |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere], on Play.net |
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[[Category:Defensive Spells]] |
[[Category:Defensive Spells]] |
Revision as of 18:25, 18 December 2007
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Warding Sphere generates a bonus to the DS and TD of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.
The base bonus is +10 DS/TD, +1 DS/TD per each Cleric Base ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD.
Proximity
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the Cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.
External Links
- Cleric Base Spells: Warding Sphere, on Play.net