Mental Mana Control: Difference between revisions
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The Mental Mana Control [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Spiritual Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players. Currently the [[Empath]] [[Pure]] profession |
The Mental Mana Control [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Spiritual Mana Control]]; it determines the efficiency with which a player can share [[mana]] with other players. Currently the [[Empath]] [[Pure]] profession, the [[Bard]] [[Semi]] profession and the [[Monk]] [[Square]] profession benefit the most from MMC, though eventually the [[Savant]] profession will as well. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer. |
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This skill directly increases the amount of [[mana]] gained per pulse. |
This skill directly increases the amount of [[mana]] gained per pulse. |
Revision as of 01:07, 15 January 2015
The Mental Mana Control skill serves the same purpose as Elemental Mana Control and Spiritual Mana Control; it determines the efficiency with which a player can share mana with other players. Currently the Empath Pure profession, the Bard Semi profession and the Monk Square profession benefit the most from MMC, though eventually the Savant profession will as well. The maximum benefit for sharing mana is achieved at twenty-four ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
This skill directly increases the amount of mana gained per pulse.
- If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
- If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.
Spells Affected by Mental Mana Control
Bard Base
- Affects the amount of mana recovered.
Minor Mental
- An extra target is gained every seed 6 of (MMC skill bonus/10).
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | - | 1 | 1 |
Training Point Cost | 0/15 | 0/15 | 0/8 | 0/6 | 0/15 | 0/15 | 0/12 | 0/3 | - | 0/12 | 0/15 |