Statistic: Difference between revisions
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In addition to the raw values, each of the ten statistics is assigned a bonus which is nominally calculated using the formula BONUS = (STAT-50)/2. This value is then summed with the character's racial bonus (which can be either positive or negative), yielding the total BONUS. |
In addition to the raw values, each of the ten statistics is assigned a bonus which is nominally calculated using the formula BONUS = (STAT-50)/2. This value is then summed with the character's racial bonus (which can be either positive or negative), yielding the total BONUS. |
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Statistics and their bonuses are a factor in many formulae, with different stats influencing various [[verb|actions]], attributes and [[spell]]s, as well as the character's [[Attack Strength|AS]] |
Statistics and their bonuses are a factor in many formulae, with different stats influencing various [[verb|actions]], attributes and [[spell]]s, as well as the character's [[Attack Strength|AS]], [[Casting strength|CS]] and [[Defensive strength|DS]]. In addition, the raw values for the statistics also significantly influence how many [[training point]]s a character is allocated each level. |
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==Racial Bonuses To Starting Statistics== |
==Racial Bonuses To Starting Statistics== |
Revision as of 18:44, 16 February 2015
Statistics (or stats), refer to a character's innate physical and mental abilities and aptitude. These are placed at the time of a character's creation and will increase as the character's level increases, up to a maximum of 100. During character creation, you are given 640 points to divide between your character's ten stats. At this time, you must allocate at least 20 points to each statistic. In addition, each profession has two primary stats which receive an additional 10 points each on top of the initial 640. As a character gains experience and increases in level, the stats will increase based on a predetermined growth rate, which varies based on the character's profession and race.
In addition to the raw values, each of the ten statistics is assigned a bonus which is nominally calculated using the formula BONUS = (STAT-50)/2. This value is then summed with the character's racial bonus (which can be either positive or negative), yielding the total BONUS.
Statistics and their bonuses are a factor in many formulae, with different stats influencing various actions, attributes and spells, as well as the character's AS, CS and DS. In addition, the raw values for the statistics also significantly influence how many training points a character is allocated each level.
Racial Bonuses To Starting Statistics
Depending on your character's race, you are given bonuses or penalties that add to or subtract from your starting statistics. These bonuses have a direct impact on many game systems.
Race | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence | Total |
---|---|---|---|---|---|---|---|---|---|---|---|
Aelotoi | -5 | 0 | 5 | 10 | 5 | 0 | 5 | 5 | 0 | -5 | +20 |
Burghal gnome | -15 | 10 | 10 | 10 | -5 | 5 | 10 | 5 | 0 | -5 | +25 |
Dark elf | 0 | -5 | 10 | 5 | -10 | 10 | 0 | 5 | 5 | -5 | +15 |
Dwarf | 10 | 15 | 0 | -5 | 10 | -10 | 5 | 0 | 0 | -10 | +15 |
Elf | 0 | 0 | 5 | 15 | -15 | 5 | 0 | 0 | 0 | 10 | +20 |
Erithian | -5 | 10 | 0 | 0 | 5 | 0 | 5 | 0 | 0 | 10 | +25 |
Forest gnome | -10 | 10 | 5 | 10 | 5 | 0 | 5 | 0 | 5 | -5 | +25 |
Giantman | 15 | 10 | -5 | -5 | 0 | -5 | -5 | 0 | 0 | 5 | +10 |
Half elf | 0 | 0 | 5 | 10 | -5 | 0 | 0 | 0 | 0 | 5 | +15 |
Half krolvin | 10 | 10 | 0 | 5 | 0 | 0 | -10 | 0 | -5 | -5 | +5 |
Halfling | -15 | 10 | 15 | 10 | -5 | -5 | 5 | 10 | 0 | -5 | +20 |
Human | 5 | 0 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 0 | +15 |
Sylvankind | 0 | 0 | 10 | 5 | -5 | 5 | 0 | 0 | 0 | 0 | +15 |
Maximum Racial Statistic Bonuses (Non-enhanced)
Each race has a maximum non-enhanced stat bonus when the stat reaches a value of 100. This table displays those maximum values.
Note: It is not possible without enhancives for any race, at level 100, to have a 100 value in each stat.
Race | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence | Total |
---|---|---|---|---|---|---|---|---|---|---|---|
Aelotoi | 20 | 25 | 30 | 35 | 30 | 25 | 30 | 30 | 25 | 20 | 270 |
Burghal gnome | 10 | 35 | 35 | 35 | 20 | 30 | 35 | 30 | 25 | 20 | 275 |
Dark elf | 25 | 20 | 35 | 30 | 15 | 35 | 25 | 30 | 30 | 20 | 265 |
Dwarf | 35 | 40 | 25 | 20 | 35 | 15 | 30 | 25 | 25 | 15 | 265 |
Elf | 25 | 25 | 30 | 40 | 10 | 30 | 25 | 25 | 25 | 35 | 270 |
Erithian | 20 | 35 | 25 | 25 | 30 | 25 | 30 | 25 | 25 | 35 | 275 |
Forest gnome | 15 | 35 | 30 | 35 | 30 | 25 | 30 | 25 | 30 | 20 | 275 |
Giantman | 40 | 35 | 20 | 20 | 25 | 20 | 20 | 25 | 25 | 30 | 260 |
Half elf | 25 | 25 | 30 | 35 | 20 | 25 | 25 | 25 | 25 | 30 | 265 |
Half krolvin | 35 | 35 | 25 | 30 | 25 | 25 | 15 | 25 | 20 | 20 | 255 |
Halfling | 10 | 35 | 40 | 35 | 20 | 20 | 30 | 35 | 25 | 20 | 270 |
Human | 30 | 25 | 25 | 25 | 25 | 25 | 30 | 30 | 25 | 25 | 265 |
Sylvankind | 25 | 25 | 35 | 30 | 20 | 30 | 25 | 25 | 25 | 25 | 265 |
References
- Statistic growth rate
- Stats, on Play.net
- Gemstone IV Stat Cruncher - helps determine optimal stat placement for maximum training points
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |