Category:Aradhul Road creatures: Difference between revisions
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The [[Aradhul Road]] is a dangerous path that stretches from the north part of the [[Ta'Vaalor]] [[Glaise Cnoc Cemetery]] to the [[Gyldemar Forest|Gyldemar Road]], outside the approach to [[Old Ta'Faendryl]]. |
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Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel. |
Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel. |
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==Maneuvering the trail== |
==Maneuvering the trail== |
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Adventurers attempting to maneuver the Aradhul Road will need to be trained in both [[Climbing]] and [[Swimming]]. |
Adventurers attempting to maneuver the Aradhul Road will need to be trained in both [[Climbing]] and [[Swimming]]. [[Physical Fitness]] and [[Survival]] may also be beneficial factors. |
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Adventurers may attempt to jump over the broken bridge (with a high chance of death on failure) or climb down to the river and swim across. Once in the river, swim to the north side to continue toward Old Ta'Faendryl or to the south side to continue to Ta'Vaalor. |
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Dead bodies on the road cannot be dragged or magically transported out, except with the adjacent-realm teleportation ability of [[nexus]] gems which can take them to Ta'Illistim or Ta'Vaalor. To bring a body out manually, [[ROLL (verb)|ROLL]] it into the Mistydeep River. After a few minutes the body will wash up downstream at a random location near [[Ravelin]] or [[Sorcerer's Isle]]. |
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''The trail cannot be used for traveler escort tasks from the [[Adventurer's Guild#Escort|Adventurer's Guild]].'' |
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== Indigenous Creatures == |
== Indigenous Creatures == |
Revision as of 13:45, 29 May 2015
The Aradhul Road is a dangerous path that stretches from the north part of the Ta'Vaalor Glaise Cnoc Cemetery to the Gyldemar Road, outside the approach to Old Ta'Faendryl.
Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel.
The road is named for Aradhul Vaalor, the founder of the elven House of Vaalor.
Maneuvering the trail
Adventurers attempting to maneuver the Aradhul Road will need to be trained in both Climbing and Swimming. Physical Fitness and Survival may also be beneficial factors.
Adventurers may attempt to jump over the broken bridge (with a high chance of death on failure) or climb down to the river and swim across. Once in the river, swim to the north side to continue toward Old Ta'Faendryl or to the south side to continue to Ta'Vaalor.
Dead bodies on the road cannot be dragged or magically transported out, except with the adjacent-realm teleportation ability of nexus gems which can take them to Ta'Illistim or Ta'Vaalor. To bring a body out manually, ROLL it into the Mistydeep River. After a few minutes the body will wash up downstream at a random location near Ravelin or Sorcerer's Isle.
The trail cannot be used for traveler escort tasks from the Adventurer's Guild.
Indigenous Creatures
Pages in category "Aradhul Road creatures"
This category contains only the following page.