Four Winds Hall: Difference between revisions

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==Locations==
==Locations==
Directions to Halls can be found in game using [[PREMIUM]] 4.
Directions to Halls can be found in game using [[PREMIUM]] 4.
<onlyinclude>
;[[Wehnimer's Landing]] (Zephyr Hall)
Directions from the North Gate: N, Go path, Go door


;[[Icemule Trace]] (Williwaw Hall)
*Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
Directions from the South Gate: W, W, NW, Go snow-covered path, NE, Go gate house
*Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door

*[[Welkin Hall]], Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
;[[Solhaven]] (Seamist Hall)
*Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
Directions from the North Market: W, SW, SW, Go gate, Go step
*Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch

*Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
;[[Kharam Dzu]] ([[Welkin Hall]])
*Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
Directions from the Ghorsa Tower: NE, Go stony path, NW, Go door
*Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate

;[[Ta'Vaalor]] (Etesian Villa)
Directions from Hall of the Arkati: S, Go gate

;[[Ta'Illistim]] (Meazernis Villa)
Directions from the Dais: Out, SW, Go bridge, NW, SW, SW, S, Go gate, Go path, Go step, Go door

;[[River's Rest]] (Mistral Hall)
Directions from the Sanctuary: SE, N, Go pier, E, Go door

;[[Zul Logoth]] (Solano Hall)
Directions from the Monument: N, Go gate, Go arch</onlyinclude>


==Services==
==Services==

Revision as of 13:21, 6 June 2015

Four Winds Halls are only accessible by Premium subscribers. There is one located in or near every major town.

Locations

Directions to Halls can be found in game using PREMIUM 4.

Wehnimer's Landing (Zephyr Hall)

Directions from the North Gate: N, Go path, Go door

Icemule Trace (Williwaw Hall)

Directions from the South Gate: W, W, NW, Go snow-covered path, NE, Go gate house

Solhaven (Seamist Hall)

Directions from the North Market: W, SW, SW, Go gate, Go step

Kharam Dzu (Welkin Hall)

Directions from the Ghorsa Tower: NE, Go stony path, NW, Go door

Ta'Vaalor (Etesian Villa)

Directions from Hall of the Arkati: S, Go gate

Ta'Illistim (Meazernis Villa)

Directions from the Dais: Out, SW, Go bridge, NW, SW, SW, S, Go gate, Go path, Go step, Go door

River's Rest (Mistral Hall)

Directions from the Sanctuary: SE, N, Go pier, E, Go door

Zul Logoth (Solano Hall)

Directions from the Monument: N, Go gate, Go arch

Services

Premium Transport

The Premium Transport System is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.

Gambling

Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall.

Teleportation Jewelry

Each hall has a table set out with a variety of town-specific teleport jewelry. You can have as many of these as you like, so grab a few!

Flowers

Premium flowers are located in each of the Four Winds Halls.

Nodes

Earth Nodes

Once you get inside the Four Winds Hall, nearly every room is an earth node. This even includes the Black Drake tables!

Super Nodes

One room in each hall is designated as a super node!

  • Icemule: Burga Hall, Lounge
  • River's Rest: Mistral Hall, Lounge
  • Solhaven: Seamist Hall, Central Lounge
  • Ta'Illistim: Meazernis Villa, Private Lounge
  • Ta'Vaalor: Etesian Villa, Lounge
  • Teras (Kharam-Dzu): Welkin Hall, Common Room
  • Wehnimer's Landing: Zephyr Hall, Common Room
  • Zul Logoth: Solano Hall, Night Sky Landing

Town Specific Perks

Some of the Four Winds Halls have special perks that are only available in that specific town.

Ice Skating

Located in Icemule's Burga Hall, a functional ice skating rink is available. There is also a small gift cart with items for sale.

Swimming

Outside Solhaven's Seamist Hall, one can enjoy a swim at the beach!