Stamina: Difference between revisions
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Stamina regeneration is determined primarily by the character's [[Constitution]], with the rate ranging from 20% to 30% of the character's maximum stamina per minute (thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina regeneration due to their influence on a character's maximum stamina). There is a 5% bonus to stamina regeneration if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand. Nodes have no effect on the regeneration rate. |
Stamina regeneration is determined primarily by the character's [[Constitution]], with the rate ranging from 20% to 30% of the character's maximum stamina per minute (thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina regeneration due to their influence on a character's maximum stamina). There is a 5% bonus to stamina regeneration if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand. Nodes have no effect on the regeneration rate. |
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== [[Alchemy]] Stamina Items == |
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*[[Stamina potion]] |
*[[Stamina potion]] |
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*[[Stamina regeneration crystal]] |
*[[Stamina regeneration crystal]] |
Revision as of 21:11, 5 July 2015
Stamina is used whenever most combat maneuvers are activated. The maximum stamina a character has determines how often that character can use maneuvers and if a character overexerts themselves, they can no longer use any maneuvers for a period of ten minutes and suffer a -15 penalty to their attack strength.
Maximum Stamina
Maximum stamina is determined as follows:
- When calculating stamina use the bonus for each stat.
- All fractions from the above formula are dropped.
Maximum Stamina From Stats
This is a race comparison of the stamina bonus with 100 in each of the relevant stats (CON, STR, AGI, DIS). Dwarves have the highest (70) potential bonus with dark elves (43) the lowest. When physical fitness training is included, dwarf warriors and empaths (3x PF training) can achieve the highest non-enhanced stamina of 204, or 203 if it is capped at level (70 stat bonus + 403 skill/3).
RACE | Maximum Stamina Stat Bonus |
---|---|
Dark Elf | |
Elf | |
Sylvan | |
Half-Elf | |
Human | |
Aelotoi | |
Burghal Gnome | |
Halfling | |
Erithian | |
Forest Gnome | |
Giantman | |
Half-Krolvin | |
Dwarf |
Stamina Regeneration
Stamina regeneration is determined primarily by the character's Constitution, with the rate ranging from 20% to 30% of the character's maximum stamina per minute (thus, Strength, Agility, Discipline, and Physical Fitness training also have a minor effect on stamina regeneration due to their influence on a character's maximum stamina). There is a 5% bonus to stamina regeneration if the character is sitting, kneeling, or prone, but only if the character is also not carrying a weapon in his or her right hand. Nodes have no effect on the regeneration rate.
Alchemy Stamina Items
STAMINA (verb)
>STAMINA Maximum Stamina Points: 109 Remaining Stamina Points: 109 Stamina gained per pulse: 26 Stamina abilities: STAMINA BURST - Dig deep for a burst of energy. STAMINA SECOND WIND - Mastery over your body keeps you fighting when others would falter!
- STAMINA BURST requires 100 ranks of Physical Fitness and grants +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses.
- STAMINA SECOND WIND requires 150 ranks of Physical Fitness and grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This verb has a 1 hour cooldown.