Pestilence (716): Difference between revisions

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When cast, the sorcerer creates a sickly miasmal aura around them self. All creatures that attack the sorcerer have a chance to contract the potentially deadly pestilence that flows through it. Upon attacking the sorcerer, there is a base 25% chance that the aura will reactively fire on the attacker, using a hidden CS roll. If the aura's attack hits, the attacker will take immediate rot damage (disintegrate), along with some disease damage (disintegrate) over time.
When cast, the sorcerer creates a sickly miasmal aura around them self. All creatures that attack the sorcerer have a chance to contract the potentially deadly pestilence that flows through it. Upon attacking the sorcerer, there is a base 25% chance that the aura will reactively fire on the attacker, using a hidden CS roll. If the aura's attack hits, the attacker will take immediate rot damage (disintegrate), along with some disease damage (disintegrate) over time.


* The spell has a standard spell duration (1200 seconds + 60 seconds per spell rank) and a set number of charges. The base is 5 charges, increasing by +1 per seed 9 summation of Sorcererous Lore, Necromancy. Once all charges are used up, the self-cast spell fades.
* The spell has a standard spell duration (1200 seconds + 60 seconds per spell rank) and a set number of charges. The base is 5 charges, increasing by +1 per seed 9 summation of [[Sorcerous Lore, Necromancy]]. Once all charges are used up, the self-cast spell fades.
* Necromancy lore also increases the base chance for the reactive attack by 2 * seed 9 summation.
* Necromancy lore also increases the base chance for the reactive attack by 2 * seed 9 summation.
* The spell can be cast directly at a creature or player to attempt to instantly infect them.
* The spell can be cast directly at a creature or player to attempt to instantly infect them.

Revision as of 15:58, 25 July 2015

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Pestilence (716)
Mnemonic [PESTILENCE]
Duration Special
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Interval Variable 
Damage Type Hitpoint 
State(s) Inflicted Diseased
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

When cast, the sorcerer creates a sickly miasmal aura around them self. All creatures that attack the sorcerer have a chance to contract the potentially deadly pestilence that flows through it. Upon attacking the sorcerer, there is a base 25% chance that the aura will reactively fire on the attacker, using a hidden CS roll. If the aura's attack hits, the attacker will take immediate rot damage (disintegrate), along with some disease damage (disintegrate) over time.

  • The spell has a standard spell duration (1200 seconds + 60 seconds per spell rank) and a set number of charges. The base is 5 charges, increasing by +1 per seed 9 summation of Sorcerous Lore, Necromancy. Once all charges are used up, the self-cast spell fades.
  • Necromancy lore also increases the base chance for the reactive attack by 2 * seed 9 summation.
  • The spell can be cast directly at a creature or player to attempt to instantly infect them.
  • If the target has Disease Resistance (104) active, they get a second chance to ward the spell.
  • UnDisease (113) will remove the offensive effect when active on a target.
  • If cast at food, it will instantly spoil it.
  • The DoT effect lasts for 1-10 rounds, determined by the warding margin / 10.
  • Each round triggers every 6 seconds and deals concussion damage based upon how many rounds the effect will last along with a weak disintegrate crit. The former starts strong and gets weaker over time.
  • Due to sorcery being a hybrid of elemental and spiritual magic, the disease can affect undead.
  • The reactive flare will not trigger if the target is already infected, but the spell can still be directly cast for the initial damage.

Messaging

Initial cast
You trace an intricate sign that contorts in the air while forcefully invoking Pestilence...
Your spell is ready.
You gesture.
A cankerous ripple of vesicles temporarily disfigures your face and travels down your body, leaving a sickly green miasma as it disappears.
Halting the spell with STOP
With a moment's concentration, you terminate the Pestilence spell.
You exhale the last of a virulent green mist.
Reactive flare effect (with follow-up damage cycles)
A lesser minotaur swings a curved silvery white greataxe at you!
  AS: +376 vs DS: +389 with AvD: +39 + d100 roll: +54 = +80
   A clean miss.

You exhale a virulent green mist toward a lesser minotaur, instantly infecting him.  The lesser minotaur convulses violently!
   ... 25 points of damage!
   Groove etched into skin of chest and quickly fills with blood. 
   The lesser minotaur is stunned!
Boils rupture all over a lesser minotaur causing 16 points of damage!
   ... 10 points of damage!
   Blast creates interesting designs on torso, but little damage.
A lesser minotaur's skin hardens into a black rot and begins to crumble causing 10 points of damage!
   ... 5 points of damage!
   Blast creates interesting designs on torso, but little damage.
Pus-filled sores erupt on a lesser minotaur causing 8 points of damage!
   ... 5 points of damage!
   Patches of flesh removed from left hand.
A lesser minotaur wails as painful boils form and erupt causing 8 points of damage!
   ... 10 points of damage!
   Unpleasant wound to right arm!
A lesser minotaur wails as painful boils form and erupt causing 5 points of damage!
   ... 5 points of damage!
   Flesh painfully vaporized from side!
A lesser minotaur begins hemorrhaging from multiple orifices causing 4 points of damage!
   ... 10 points of damage!
   Flesh painfully vaporized from side!
A lesser minotaur begins hemorrhaging from multiple orifices causing 2 points of damage!
   ... 5 points of damage!
   Blast creates interesting designs on torso, but little damage.
The virulent green mist surrounding a lesser minotaur disperses.
CAST as a warding spell (with follow-up damage cycles)
You trace an intricate sign that contorts in the air while forcefully invoking Pestilence...
Your spell is ready.
You gesture at a krag dweller.
  CS: +414 - TD: +289 + CvA: +25 + d100: +99 == +249
  Warding failed!
You exhale a virulent green mist toward a krag dweller, instantly infecting it.  The krag dweller convulses violently!
   ... 45 points of damage!
   Portions of eye socket turned to fine powder!
   How irritating!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

A krag dweller's skin necrotizes and falls away as an indiscernible mass causing 17 points of damage!
   ... 5 points of damage!
   Flesh painfully vaporized from side!
Pustules break out all over a krag dweller causing 18 points of damage!
   ... 10 points of damage!
   Eyebrow and eyelashes of left eye melted off.
   Trendy!
A krag dweller's skin hardens into a black rot and begins to crumble causing 13 points of damage!
   ... 4 points of damage!
   Surface of left leg etched to little effect.
The sickly green miasma around a krag dweller flares causing 12 points of damage!
   ... 5 points of damage!
   A small, but painful slice of neck vanishes!
Pus-filled sores erupt on a krag dweller causing 14 points of damage!
   ... 5 points of damage!
   Surface of left leg etched to little effect.
Boils rupture all over a krag dweller causing 10 points of damage!
   ... 10 points of damage!
   Flesh painfully vaporized from side!
Boils rupture all over a krag dweller causing 7 points of damage!
   ... 10 points of damage!
   Poor strike removes hair from head, but little else.
A krag dweller begins hemorrhaging from multiple orifices causing 6 points of damage!
   ... 5 points of damage!
   Surface of left leg etched to little effect.
The sickly green miasma around a krag dweller flares causing 4 points of damage!
   ... 5 points of damage!
   Unpleasant wound to left arm!
A krag dweller begins hemorrhaging from multiple orifices causing 2 points of damage!
   ... 2 points of damage!
   A small, but painful slice of neck vanishes!
The virulent green mist surrounding a krag dweller disperses.

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