Unlock (407): Difference between revisions

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'''Unlock''' is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will rot the lock on that locked item, provided the caster has at least one rank in [[Elemental Lore, Water]]. The rotting effect lasts 60 seconds and is refreshed and cumulative upon each cast. Each rotting of the lock will subtract from the lock's difficult based on a seed 1 of the [[Summation Chart]] for ranks in Elemental Lore, Water, up to a total reduction of 10% of the lock difficulty.
'''Unlock''' is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will rot the lock on that locked item, provided the caster has at least one rank in [[Elemental Lore, Water]]. The rotting effect lasts 60 seconds, and the duration is refreshed while the effect is cumulative upon each cast. Each rotting of the lock will subtract from the lock's difficult based on a seed 1 of the [[Summation Chart]] for ranks in Elemental Lore, Water, up to a total reduction of 10% of the lock difficulty.


The success of the spell is a percentage which is based on the [[level]] of the caster along with the caster's [[Aura]] bonus. Also, the level or difficulty of the container is taken into account.
The success of the spell is a percentage which is based on the [[level]] of the caster along with the caster's [[Aura]] bonus. Also, the level or difficulty of the container is taken into account.

Revision as of 03:32, 22 August 2015

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Unlock (407)
Mnemonic [UNLOCK]
Duration Instantaneous
Utility Magic  
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Unlock is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will rot the lock on that locked item, provided the caster has at least one rank in Elemental Lore, Water. The rotting effect lasts 60 seconds, and the duration is refreshed while the effect is cumulative upon each cast. Each rotting of the lock will subtract from the lock's difficult based on a seed 1 of the Summation Chart for ranks in Elemental Lore, Water, up to a total reduction of 10% of the lock difficulty.

The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the container is taken into account.

This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement (403). However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.

There are also certain materials, such as mithril which are resistant to this spell, as well as any boxes which are enruned.

A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.

Messaging

Failure (without any ranks in Elemental Lore, Water)

You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.

Rotting effect (with one or more ranks in Elemental Lore, Water)

You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
You feel that you have slightly rotted the lock on a scratched thanot trunk.

Success

You gesture at a scratched thanot trunk.
You hear a soft click from the trunk and it suddenly flies open.

Alchemy Recipe

A softly glowing blue potion
  1. Add water
  2. Add 2 doses of blue trafel mushroom
  3. Boil
  4. Add 2 doses of ayanad crystal
  5. Simmer
  6. Add powdered pink rhodochrosite stone
  7. Chant Unlock (407)

Additional Information

External Links