Piercing Gaze (416): Difference between revisions
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== Messaging == |
== Messaging == |
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Failure |
;Failure |
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<pre{{log2|margin-right=325px}}> |
<pre{{log2|margin-right=325px}}> |
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You gesture at a scratched thanot trunk. |
You gesture at a scratched thanot trunk. |
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You gaze at the trunk but your vision is obscured. |
You gaze at the trunk but your vision is obscured. |
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</pre> |
</pre> |
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Success on a trapped box |
;Success on a trapped box |
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<pre{{log2|margin-right=325px}}> |
<pre{{log2|margin-right=325px}}> |
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You gesture at a rotting haon coffer. |
You gesture at a rotting haon coffer. |
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Peering through the haon coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion. |
Peering through the haon coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion. |
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</pre> |
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Cast Roundtime 3 Seconds. |
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;Lore benefit |
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<pre{{log2}}> |
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You gaze at the chest and see. . . |
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A rotting monir chest which contains: |
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Some aloeas stem (in) |
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Some silver coins (in) |
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You detect that you have a very poor chance of magically unlocking it. |
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</pre> |
</pre> |
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Revision as of 16:50, 12 September 2015
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Piercing Gaze allows the caster to attempt to peer into, behind, or under all sorts of containers.
There are several factors that contribute to the spell's success, which includes: Perception skill ranks, Minor Elemental spell ranks, Intuition bonus, Logic bonus, and the spell Disarm Enhancement, which also takes Aura into account.
Be warned, many containers have a natural resistance to the spell due to the nature of the way the container was created or from the material it was created from, such as mithril or being enruned.
The spell of Piercing Gaze can trigger Glyph traps, which warp the caster to an area which can be time intensive to escape. Triggering this trap does not physically harm the caster, or affect any other characters in the room. However, the glyph trap rift will eventually drain health, mana, and spirit, and has the potential to drop you out into a hunting area that may be dangerous. No other traps can be triggered by the casting of this spell.
Lore Benefit
Training in Elemental Lore, Water will provide a chance of skill bonus/4 to show Unlock (407) and Disarm (408) success messaging (the messaging for Disarm to work will only be displayed if the caster has discovered the trap).
Elemental Lore, Water ranks | 1 | 4 | 8 | 18 | 30 | 60 | 100 | 140 | 180 | 200 | 252 |
---|---|---|---|---|---|---|---|---|---|---|---|
% chance to show messaging | 1% | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 75% | 88% |
- Not all thresholds shown.
Messaging
- Failure
You gesture at a scratched thanot trunk. You gaze at the trunk but your vision is obscured.
- Success on a trapped box
You gesture at a rotting haon coffer. You gaze at the coffer and see. . . A rotting haon coffer which contains: Some silver coins (in) An opal inset gold pitcher (in) A blue spinel (in) Peering through the haon coffer, you notice that the hinges have some springs incorporated into the design in an unusual fashion.
- Lore benefit
You gaze at the chest and see. . . A rotting monir chest which contains: Some aloeas stem (in) Some silver coins (in) You detect that you have a very poor chance of magically unlocking it.