Major Cold (907): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
Line 14: Line 14:
__NOTOC__
__NOTOC__
== Factors That Affect Major Cold ==
== Factors That Affect Major Cold ==
The [[attack strength|Attack Strength]] for this spell is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] increases the spell's [[damage factor]] by .001 per rank until rank 50. For ranks 51 to 100 the increase is .001 per two ranks and .001 per four ranks for ranks above 100. With 200 EL, Water ranks the total DF bonus is 0.100. Like other [[ball spell|ball spells]] it will sometimes splash to hit other targets based on [[Elemental Lore, Water]] and [[Multi Opponent Combat]] training.
The [[attack strength|Attack Strength]] for this spell is determined by [[Dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] increases the spell's [[damage factor]] by .001 per rank until rank 50. For ranks 51 to 100 the increase is .001 per two ranks and .001 per four ranks for ranks above 100. With 200 EL, Water ranks the total DF bonus is 0.100. Like other [[ball spell|ball spells]] it will sometimes splash to hit other targets based on [[Elemental Lore, Water]] and [[Multi Opponent Combat]] training.


== Spell Usage ==
== Spell Usage ==

Revision as of 09:02, 17 September 2015

Major Cold (907)
Mnemonic [MAJORCOLD]
Duration Instantaneous
Attack Magic - Damage  
Subtype Bolt 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Cold 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Major Cold is a freezing ball of pure cold which is flung at one's foe. Occasionally, it will break apart causing additional damage to the original target, or strike other opponents within the area.

Factors That Affect Major Cold

The Attack Strength for this spell is determined by Dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water increases the spell's damage factor by .001 per rank until rank 50. For ranks 51 to 100 the increase is .001 per two ranks and .001 per four ranks for ranks above 100. With 200 EL, Water ranks the total DF bonus is 0.100. Like other ball spells it will sometimes splash to hit other targets based on Elemental Lore, Water and Multi Opponent Combat training.

Spell Usage

  • CAST or INCANT this spell to hurl a ball of pure cold at your target.
Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Cold DF .445 .350 .245 .217 .208
AvD 65 55 54 53 52 45 43 41 39 40 36 32 28 35 29 23 17

Alchemy Recipe

A slender azure rod
  1. Add wand oil
  2. Add 3 doses of slender twig
  3. Boil
  4. Add ground polished blue coral
  5. Simmer
  6. Add s'ayanad crystal
  7. Infuse
  8. Add runed azure crystal
  9. Chant Major Cold (907)

External Links