Spirit Barrier (102): Difference between revisions

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| span = [[Stackable]]
| span = [[Stackable]]
| type = Defensive
| type = Defensive
| subtype = Defensive & Offensive
| subtype = Defensive
| ds = +20
| ds = +20 (Generic)
| td = None
| td = None
| enhancement = -20 [[Attack strength|AS]]
| enhancement = -20 [[Attack strength|AS]] (non-bolt)
| availability = All
| availability = All
| navigation = {{minor spiritual navigation}}
| navigation = {{minor spiritual navigation}}
}}
}}
'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a bonus to defense and penalty to non-magical attacks.
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== Effects ==
'''Spirit Barrier''' creates a wall of air around the target, slowing the movement of physical and elemental attacks resulting in a [[Defensive Strength|defensive]] bonus.
*+20 [[DS]]/[[UDF]] bonus. Additional +1 DS for every 2 [[Minor Spiritual]] ranks above two.
*-20 [[Attack strength|AS]]/[[UAF]] penalty to melee/ranged/unarmed attacks, not including [[bolt spell]]s. Additional -1 AS for every 2 [[Minor Spiritual]] ranks above two.
*A boost to maneuver defense for some [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.


The mana cost increases by +1 [[MP]] per three (3) additional DS bonus over the base +20.
== Effect ==
*A [[DS]] bonus of +20 against [[melee]], [[ranged]], [[UCS|unarmed combat]] and [[bolt]] spell attacks. There is an additional DS bonus of +1 for every 2 [[Minor Spiritual]] spells known above two.


When self-cast, a character may end the effect with the {{boldmono|[[STOP]]}} verb.
*An [[Attack strength|AS]] penalty of -20 to [[melee]] and [[ranged]] attacks and a -20 penalty to the [[unarmed attack factor]] with [[UCS|unarmed attacks]]. There is an additional -1 penalty per 2 [[Minor Spiritual]] spells known above two.


Spirit Barrier can be cast on others subject to a [[warding]] roll, with duration determined by the warding margin.
*A boost to maneuver defense for some standard [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.


== Using Spirit Barrier ==
This is a very useful defensive spell for casters of [[bolt spell]]s or users of wands containing bolt spells since there is no bolt AS penalty.


This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.
This spell can now be [[STOP]]ped.

== Mana Cost ==
+1 [[mana]] per three (3) additional bonus over the base +20.


== Messaging ==
== Messaging ==

Revision as of 16:48, 30 September 2015

Spirit Barrier (102)
Mnemonic [SBARRIER]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Defensive 
Defensive Strength +20 (Generic) 
Enhancement -20 AS (non-bolt) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Spirit Barrier creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a bonus to defense and penalty to non-magical attacks.

Effects

  • +20 DS/UDF bonus. Additional +1 DS for every 2 Minor Spiritual ranks above two.
  • -20 AS/UAF penalty to melee/ranged/unarmed attacks, not including bolt spells. Additional -1 AS for every 2 Minor Spiritual ranks above two.
  • A boost to maneuver defense for some creature maneuvers. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.

The mana cost increases by +1 MP per three (3) additional DS bonus over the base +20.

When self-cast, a character may end the effect with the STOP verb.

Spirit Barrier can be cast on others subject to a warding roll, with duration determined by the warding margin.

Using Spirit Barrier

This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.

Messaging

Initial cast:

The air thickens and begins to swirl around you.

Wearing off:

The air calms down around you.

Alchemy Recipe

A swirling grey potion
Eastern version Western version
  1. Add water
  2. Add 2 doses of cockatrice plume from plumed cockatrices
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)
  1. Add water
  2. Add giant skin from storm giants
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)

External Links