Weapon Deflection (412): Difference between revisions

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'''Weapon Deflection''' causes affected targets to become less effective in their attack prowess, thereby losing 25 to their [[attack strength]] and reducing their [[damage factor]] (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF. There is absolutely no [[warding]] check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic.
'''Weapon Deflection''' causes affected targets to become less effective in their attack prowess, thereby losing 25 to their [[attack strength]] and reducing their [[damage factor]] (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF. There is absolutely no [[warding]] check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic.

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==Lore Benefits==
==Lore Benefit==


Training in [[Elemental Lore, Earth]] will unlock an [[open cast]] version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast.
Training in [[Elemental Lore, Earth]] will unlock an [[open cast]] version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast.

Revision as of 15:45, 7 October 2015

Weapon Deflection (412)
Mnemonic [WPDEFLECT]
Base Duration 60 sec
Added Duration 5 sec per level above target
Span Refreshable
Attack Magic - Disabling  
Subtype Disabling 
Target(s) Single target, group-friendly AoE 
Interval One-shot 
State(s) Inflicted -25 AS (all). -10% DF
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Weapon Deflection causes affected targets to become less effective in their attack prowess, thereby losing 25 to their attack strength and reducing their damage factor (DF) by 10%, with the DF reduction stackable up to five times. Each subsequent 10% reduction is calculated using the original DF, not the previously reduced DF. There is absolutely no warding check with this spell, which makes it virtually impossible to defend against unless the target is completely immune to magic.

Lore Benefit

Training in Elemental Lore, Earth will unlock an open cast version at 20 ranks. Every 20 ranks thereafter will affect an additional target when the spell is open cast.

Elemental Lore, Earth ranks 20 40 60 80 100 120 140 160 180 200 220 240
Total targets 2 3 4 5 6 7 8 9 10 11 12 13

Messaging

Spell activation
First person
Your eyesight becomes blurred slightly.
Third person
A {target} blinks and appears distracted.
Spell ending
First person
Your eyesight clears.
Third person
A {target} appears to become less distracted.

Alchemy Recipe

A wavy grey crystal wand
  1. Add crystalline solution
  2. Add 3 doses of snowy cockatrice tailfeather from snowy cockatrices
  3. Boil
  4. Add 3 doses of ground ironfern root
  5. Simmer
  6. Add powdered star sapphire
  7. Infuse
  8. Chant Weapon Deflection (412)

Resources