Armored Evasion: Difference between revisions
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'''Armored evasion''' adjusts a character's armor so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by [Rank * (7 - Armor Group)] / 2. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Boil Earth]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
'''Armored evasion''' adjusts a character's armor so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by [Rank * (7 - Armor Group)] / 2. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Boil Earth]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
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<includeonly>=</includeonly>==Messaging==<includeonly>=</includeonly> |
<includeonly>===</includeonly>==Messaging==<includeonly>===</includeonly> |
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;Application |
;Application |
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Revision as of 18:08, 11 November 2015
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Armored evasion adjusts a character's armor so that it is better fitted for dodging attacks by reducing the Armor Action Penalty by [Rank * (7 - Armor Group)] / 2. Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Boil Earth, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
As you remove your gold chainmail kirtle, it falls out of alignment.