Immolation (519): Difference between revisions
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This spell releases incredible destruction by fire when the target fails a warding roll. |
This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is [[EVOKE (verb)|Evoke]], it deals reduced damage, but subjects the target to [[Roundtime]], acting as a disabler. |
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==Lore Benefits== |
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There is a chance of a flat-out incineration kill on a target using Immolation, enhanced further by training in [[Elemental Lore, Fire]]. If the target was not incinerated, the damage done by the flames is greater with training Fire Lore. This will increase the chance of the initial burst of the flame being focused on one area, causing more critical damage. See [[Lore chart#519]] for specific information regarding Elemental Lore, Fire's benefits to Immolation. |
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Training in [[Elemental Lore, Fire]] provides for a chance to incinerate the target, instantly killing it. The chance is a [[Summation chart|seed 1 summation]] of (([[Elemental Lore, Fire]] ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%. |
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In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance. |
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== Damage == |
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[[CHANNEL]] increases effective [[warding margin]] when the caster has one or two open hands. To channel automatically when using the [[INCANT]] verb, use the command INCANT SET CHANNEL 519. |
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{| {{prettytable}} |
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|+ '''Channeling Bonus''' |
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|-style = "background:#DDD; color: blue" |
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!'''STANCE''' |
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!'''<center>OFF</center>''' |
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!'''<center>ADV</center>''' |
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!'''<center>FOR</center>''' |
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!'''<center>NEU</center>''' |
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!'''<center>GUA</center>''' |
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|- |
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!One Open Hand |
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|<center>+20</center> |
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|<center>+16</center> |
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|<center>+12</center> |
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|<center>+8</center> |
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|<center>+5</center> |
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|- |
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!Two Open Hands |
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|<center>+40</center> |
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|<center>+32</center> |
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|<center>+24</center> |
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|<center>+16</center> |
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|<center>+10</center> |
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|} |
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== External Links == |
== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#519 Major Elemental Spell Circle: Immolation], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#519 Major Elemental Spell Circle: Immolation], on Play.net |
Revision as of 16:31, 15 January 2016
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is Evoke, it deals reduced damage, but subjects the target to Roundtime, acting as a disabler.
Lore Benefits
Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.
In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.
Damage
CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 519.
STANCE | |||||
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One Open Hand | |||||
Two Open Hands |
External Links
- Major Elemental Spell Circle: Immolation, on Play.net
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