Immolation (519): Difference between revisions

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This spell releases incredible destruction by fire when the target fails a warding roll.
This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is [[EVOKE (verb)|Evoke]], it deals reduced damage, but subjects the target to [[Roundtime]], acting as a disabler.


==Lore Benefits==
There is a chance of a flat-out incineration kill on a target using Immolation, enhanced further by training in [[Elemental Lore, Fire]]. If the target was not incinerated, the damage done by the flames is greater with training Fire Lore. This will increase the chance of the initial burst of the flame being focused on one area, causing more critical damage. See [[Lore chart#519]] for specific information regarding Elemental Lore, Fire's benefits to Immolation.
Training in [[Elemental Lore, Fire]] provides for a chance to incinerate the target, instantly killing it. The chance is a [[Summation chart|seed 1 summation]] of (([[Elemental Lore, Fire]] ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.


In addition, [[Elemental Lore, Fire]] also provides for a chance for an extra damage cycle, determined by ranks in [[Elemental Lore, Fire]]. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

== Damage ==

[[CHANNEL]] increases effective [[warding margin]] when the caster has one or two open hands. To channel automatically when using the [[INCANT]] verb, use the command INCANT SET CHANNEL 519.

{| {{prettytable}}
|+ '''Channeling Bonus'''
|-style = "background:#DDD; color: blue"
!'''STANCE'''
!'''<center>OFF</center>'''
!'''<center>ADV</center>'''
!'''<center>FOR</center>'''
!'''<center>NEU</center>'''
!'''<center>GUA</center>'''
|-
!One Open Hand
|<center>+20</center>
|<center>+16</center>
|<center>+12</center>
|<center>+8</center>
|<center>+5</center>
|-
!Two Open Hands
|<center>+40</center>
|<center>+32</center>
|<center>+24</center>
|<center>+16</center>
|<center>+10</center>
|}
== External Links ==
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#519 Major Elemental Spell Circle: Immolation], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#519 Major Elemental Spell Circle: Immolation], on Play.net

Revision as of 16:31, 15 January 2016

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Immolation (519)
Mnemonic [IMMOLATION]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. When the spell is Evoke, it deals reduced damage, but subjects the target to Roundtime, acting as a disabler.

Lore Benefits

Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.

In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

Damage

CHANNEL increases effective warding margin when the caster has one or two open hands. To channel automatically when using the INCANT verb, use the command INCANT SET CHANNEL 519.

Channeling Bonus
STANCE
OFF
ADV
FOR
NEU
GUA
One Open Hand
+20
+16
+12
+8
+5
Two Open Hands
+40
+32
+24
+16
+10

External Links

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