Immolation (519): Difference between revisions
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This spell releases incredible destruction by fire when the target fails a [[warding]] roll. Affected targets are set on fire and take recurring damage. [[CHANNEL]]ing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard [[roundtime]] (RT) that cannot be negated. |
This spell releases incredible destruction by fire when the target fails a [[warding]] roll. Affected targets are set on fire and take recurring damage. [[CHANNEL]]ing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard [[roundtime]] (RT) that cannot be negated. |
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When the spell is [[EVOKE]]d, it acts as a disabler, dealing reduced damage |
When the spell is [[EVOKE]]d, it acts as a disabler, dealing reduced damage but subjecting the target to RT. The EVOKE version costs 15 mana. |
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{{Usage|s=519}} |
{{Usage|s=519}} |
Revision as of 13:00, 19 January 2016
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This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. CHANNELing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard roundtime (RT) that cannot be negated.
When the spell is EVOKEd, it acts as a disabler, dealing reduced damage but subjecting the target to RT. The EVOKE version costs 15 mana.
Usage
- PREP 519 | CAST {target} or INCANT 519 to cast this spell
- PREP 519|CHANNEL {target} to channel the spell for additional damage, incurring 3 sec. of hard RT
- INCANT SET CHANNEL 519 to always CHANNEL this spell
- PREP 519|EVOKE {target} to cast the disabling version of the spell for 15 mana
- INCANT SET EVOKE 519 to always EVOKE this spell
Lore Benefits
Training in Elemental Lore, Fire provides for a chance to incinerate the target, instantly killing it. The chance is a seed 1 summation of ((Elemental Lore, Fire ranks - 10) / 2), with a reduced chance if the warding margin is less than 50. The penalty is calculated at 2% per 1 WM. With 192 lore ranks, the base chance is 13%.
In addition, Elemental Lore, Fire also provides for a chance for an extra damage cycle, determined by ranks in Elemental Lore, Fire. The percentage chance is ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.
Channel Damage
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +4 Two Open Hands +40 +32 +24 +16 +8
Messaging
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Resources
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