Major Elemental: Difference between revisions
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== Resources == |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2 Official Major Elemental Spell Circle] |
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*[http://forums.play.net/forums/GemStone%20IV/Wizards/Major%20Elemental%20Circle/view Officials folder] |
*[http://forums.play.net/forums/GemStone%20IV/Wizards/Major%20Elemental%20Circle/view Officials folder] |
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Revision as of 08:43, 22 January 2016
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The Major Elemental spell circle is purely elemental in nature, and is designed for wizards to complement offensive, defensive, and utility capabilities of the Wizard Base circle.
While it is technically not designed to be limited to a single profession (a distinction shared with the other Major and Minor spell circles), Major Elemental is currently only accessible by Wizards.
Enhancements by Rank
All stackable and refreshable enhancement spells last for +60 sec per rank unless otherwise stated.
For lore enhancements, see Lore Chart.
- Thurfel's Ward (503)
- +1 DS per 4 ranks above 3. Costs +1 MP per +3 DS (every 12 ranks).
- Elemental Deflection (507)
- +1 DS per 2 ranks greater than 7. Costs +1 mana per +3 DS (every 6 ranks).
- Elemental Focus (513)
- +1 Bolt AS per 2 ranks above 13. Costs +1 MP per 1 AS (every 2 ranks).
- Mana Leech (516)
- The maximum amount of mana which can be leeched in a single cast is equivalent to the number of ranks known.
- Charge Item (517)
- Adds to a wizard's capability to charge successfully.
- Stone Skin (520)
- Increases damage absorbed before the stone shatters.
- Elemental Disjunction (530)
- Increases minimum number of spells dispelled.
Resources
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |