Spirit Warding II (107): Difference between revisions
VANKRASN39 (talk | contribs) m (→External Links) |
VANKRASN39 (talk | contribs) (tweaks) |
||
Line 13: | Line 13: | ||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
||
'''Spirit Warding II''' is a defensive spell that increases [[bolt]] [[defensive strength]] and [[spiritual]] [[target defense]] |
'''Spirit Warding II''', also known as "deep blues," is a defensive [[spell]] that increases [[bolt]] [[defensive strength]] by 25 and [[spiritual]] [[target defense]] by 15. |
||
== Lore Benefits == |
== Lore Benefits == |
||
Line 21: | Line 21: | ||
!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
||
|- |
|- |
||
|align="right"| |
|align="right"|Chance for activation||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
||
|} |
|} |
||
When Spirit Warding II |
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
||
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
||
Line 31: | Line 31: | ||
== Messaging == |
== Messaging == |
||
;Initial cast: |
;Initial cast: |
||
< |
<pre{{Log2|margin-right=35%}}> |
||
A deep blue glow surrounds you. |
A deep blue glow surrounds you. |
||
</ |
</pre> |
||
;Wearing off: |
;Wearing off: |
||
< |
<pre{{Log2|margin-right=35%}}> |
||
The deep blue glow leaves you. |
The deep blue glow leaves you. |
||
</ |
</pre> |
||
;Blessing Lore benefits activation: |
;Blessing Lore benefits activation: |
||
< |
<pre{{Log2|margin-right=35%}}> |
||
A krolvin warfarer gestures at you! |
A krolvin warfarer gestures at you! |
||
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. |
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. |
||
CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX |
|||
Warded off! |
|||
</ |
</pre> |
||
;Blessings Lore benefits wearing off: |
;Blessings Lore benefits wearing off: |
||
< |
<pre{{Log2|margin-right=35%}}> |
||
Deep blue motes swirl away from you and fade. |
Deep blue motes swirl away from you and fade. |
||
</ |
</pre> |
||
{{AR}} |
{{AR}} |
||
{{:deep blue potion}} |
{{:deep blue potion}} |
Revision as of 18:47, 21 February 2016
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Spirit Warding II, also known as "deep blues," is a defensive spell that increases bolt defensive strength by 25 and spiritual target defense by 15.
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.
Spiritual Lore, Blessings ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance for activation | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
- Initial cast
A deep blue glow surrounds you.
- Wearing off
The deep blue glow leaves you.
- Blessing Lore benefits activation
A krolvin warfarer gestures at you! Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX Warded off!
- Blessings Lore benefits wearing off
Deep blue motes swirl away from you and fade.
Alchemy Recipe
A deep blue potion |
---|
|
Resources
- Minor Spiritual Spell Circle: Spirit Warding II, on Play.net