Breeze (612): Difference between revisions
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|align="right"|Chance to hinder movement||10%||20%||30%||40%||50%||60%||70%||80%||90%||100% |
|align="right"|Chance to hinder movement||10%||20%||30%||40%||50%||60%||70%||80%||90%||100% |
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::''Not all thresholds shown |
::''Not all thresholds shown'' |
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== Resources == |
== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#612 Ranger Base Spell Circle: Breeze], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#612 Ranger Base Spell Circle: Breeze], on Play.net |
Revision as of 14:56, 1 March 2016
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Breeze will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.
Breeze can by ended prematurely by using STOP BREEZE or STOP 612.
Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell.
Lore Benefit
Training in Spiritual Lore, Summoning will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis.
Spiritual Lire, Summoning ranks 4 8 13 18 24 30 40 60 80 100 Chance to hinder movement 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
- Not all thresholds shown
Resources
- Ranger Base Spell Circle: Breeze, on Play.net