Breeze (612): Difference between revisions

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|align="right"|Chance to hinder movement||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%
|align="right"|Chance to hinder movement||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%
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::''Not all thresholds shown.''
::''Not all thresholds shown''

== Resources ==
== Resources ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#612 Ranger Base Spell Circle: Breeze], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#612 Ranger Base Spell Circle: Breeze], on Play.net

Revision as of 14:56, 1 March 2016

Breeze (612)
Mnemonic [BREEZE]
Duration 3 sec per level
not stackable
not refreshable
Utility Magic  
Subtype Distraction 
Availability Room 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Breeze will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments.

Breeze can by ended prematurely by using STOP BREEZE or STOP 612.

Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell.

Lore Benefit

Training in Spiritual Lore, Summoning will allow the Breeze to temporarily hinder the movements of any creatures in the area for a few seconds. This percent chance is calculated on a per-target basis.

% chance to hinder movement = trunc(Spiritual Lire, Summoning skill bonus ÷ 2)
Spiritual Lire, Summoning ranks 4 8 13 18 24 30 40 60 80 100
Chance to hinder movement 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Not all thresholds shown

Resources