Duck and Weave: Difference between revisions
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|cost=30 [[Stamina]] + special |
|cost=30 [[Stamina]] + special |
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|requirements=None |
|requirements=None |
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|roundtime = N/A |
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|prereqs=[[Evade Mastery]] Rank 2 |
|prereqs=[[Evade Mastery]] Rank 2 |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#duckandweave Combat Maneuvers List: Duck and Weave], on Play.net |
*[http://www.play.net/gs4/info/maneuvers/list.asp#duckandweave Combat Maneuvers List: Duck and Weave], on Play.net |
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[[Category:Combat Maneuvers]] |
Revision as of 23:55, 3 March 2016
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Duck and Weave is a combat maneuver available to Rogues and Monks. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the Dodge and Multi Opponent Combat skills is recommended.
Description
A 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility.
Messaging
A human robber removes a plain wooden arrow from in his quiver. A human robber fires a plain wooden arrow at you! You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise! AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185 ... and hits for 33 points of damage! Nice puncture to the back, just grazed the spine! The wooden arrow breaks apart and crumbles away.