Lock Pick Enhancement (403): Difference between revisions
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'''Lock Pick Enhancement''' (also called Picking Enhancement and Lock Lore) allows the caster to give the target a bonus on both their magical and non-magical picking attempts. |
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In manual [[Picking Locks|lock picking]] (picking with a [[lockpick]]) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both [[Minor Elemental]] spells and Pick Locks skills, along with the target's [[dexterity]] bonus. |
In manual [[Picking Locks|lock picking]] (picking with a [[lockpick]]) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both [[Minor Elemental]] spells and Pick Locks skills, along with the target's [[dexterity]] bonus. |
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When the target is performing magical lock picking, the bonus is related only to the target's aura bonus along with the target's Minor Elemental spell ranks. |
When the target is performing magical lock picking, the bonus is related only to the target's [[aura]] bonus along with the target's Minor Elemental spell ranks. |
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If the spell is being cast from a [[scroll]] and the caster does not have personal knowledge of the spell |
If the spell is being cast from a [[scroll]] and the caster does not have personal knowledge of the spell, the spell loses 10 to 50% of its effectiveness if self-cast. If the caster is casting the spell onto another, the bonus is reduced by another 50%. |
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==Lore Benefit== |
==Lore Benefit== |
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Training in [[Elemental Lore, Water]] will remove 1 point per summation |
Training in [[Elemental Lore, Water]] will remove 1 point per seed 10 [[summation]] of ranks of potential damage to a lockpick on a failed picking attempt. The potential damage to a lockpick can completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others. |
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{| {{prettytable}} align="center" |
{| {{prettytable}} align="center" |
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==Messaging== |
==Messaging== |
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;Start |
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;Initial cast: |
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< |
<pre{{log2|margin-right=35%}}> |
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A scintillating light surrounds your hands. |
A scintillating light surrounds your hands. |
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</ |
</pre> |
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;End |
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;Wearing off: |
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< |
<pre{{log2|margin-right=35%}}> |
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The scintillating light fades from your hands. |
The scintillating light fades from your hands. |
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</ |
</pre> |
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{{AR}} |
{{AR}} |
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{{:scintillating pale blue potion}} |
{{:scintillating pale blue potion}} |
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*[[Elemental_lore_review_(saved_posts)#Lock_Pick_Enhancement_(403)|Elemental lore review (saved posts)]] |
*[[Elemental_lore_review_(saved_posts)#Lock_Pick_Enhancement_(403)|Elemental lore review (saved posts)]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#403 Minor Elemental Spell Circle: Picking Enhancement], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#403 Minor Elemental Spell Circle: Picking Enhancement], on Play.net |
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[[Category:Minor Elemental Spells]] |
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[[Category:Utility Spells]] |
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[[Category:Spells]] |
Revision as of 17:11, 7 March 2016
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Lock Pick Enhancement (also called Picking Enhancement and Lock Lore) allows the caster to give the target a bonus on both their magical and non-magical picking attempts.
In manual lock picking (picking with a lockpick) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both Minor Elemental spells and Pick Locks skills, along with the target's dexterity bonus.
When the target is performing magical lock picking, the bonus is related only to the target's aura bonus along with the target's Minor Elemental spell ranks.
If the spell is being cast from a scroll and the caster does not have personal knowledge of the spell, the spell loses 10 to 50% of its effectiveness if self-cast. If the caster is casting the spell onto another, the bonus is reduced by another 50%.
Lore Benefit
Training in Elemental Lore, Water will remove 1 point per seed 10 summation of ranks of potential damage to a lockpick on a failed picking attempt. The potential damage to a lockpick can completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others.
Elemental Lore, Water ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Potential damage points to lockpick nullified | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Messaging
- Start
A scintillating light surrounds your hands.
- End
The scintillating light fades from your hands.
Alchemy Recipe
A scintillating pale blue potion |
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