Agility: Difference between revisions
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VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: primary SMRv2 stat) |
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Agility: add Duck and Weave) |
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*[[Dodging]]/[[Evade]] |
*[[Dodging]]/[[Evade]] |
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*[[Melee]] [[roundtime]] |
*[[Melee]] [[roundtime]] |
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*[[Duck and Weave]] |
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*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
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*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
Revision as of 12:23, 30 March 2017
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Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
- Dodging/Evade
- Melee roundtime
- Duck and Weave
- Provides a bonus against detection while hidden
- Defense against standard maneuver roll v2 (primary stat)
- Defense against Grasp of the Grave (709)
- Staying on the ledge in Thanatoph
- Movement in the Elemental Confluence
Resources
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |