Armored Evasion: Difference between revisions
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VANKRASN39 (talk | contribs) m (→Resources: update link) |
MWESTERBECK1 (talk | contribs) (Added a table for Armor Action Penalty reduction by Armor Group) |
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| AP4 = 50 |
| AP4 = 50 |
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| AP5 = 60}} |
| AP5 = 60}} |
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'''Armored evasion''' adjusts a character's armor so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by [Rank * (7 - Armor Group)] / 2. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
'''Armored evasion''' adjusts a character's armor so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''[Rank * (7 - Armor Group)] / 2'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]]. |
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Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. |
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. |
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{| class="wikitable" style="table-layout:fixed; text-align:center;" |
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|+ style="text-align:left" bgcolor="lightgrey;" font-weight:"bold;" |Armor Action Penalty reduction |
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! rowspan=2 style="background-color:lightgrey" | Armor Group |
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! colspan=5 style="background-color:lightgrey" | Rank |
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|- |
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| style="background-color:lightgrey" | 1 |
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| style="background-color:lightgrey" | 2 |
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| style="background-color:lightgrey" | 3 |
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| style="background-color:lightgrey" | 4 |
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| style="background-color:lightgrey" | 5 |
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|- |
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| 1. Cloth |
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| 3 |
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| 6 |
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| 9 |
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| 12 |
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| 15 |
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|- |
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| 2. Leather |
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| 2 |
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| 5 |
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| 7 |
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| 10 |
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| 12 |
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|- |
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| 3. Scale |
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| 2 |
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| 4 |
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| 6 |
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| 8 |
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| 10 |
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|- |
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| 4. Chain |
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| 1 |
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| 3 |
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| 4 |
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| 6 |
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| 7 |
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|- |
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| 5. Plate |
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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|} |
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<noinclude>==</noinclude><includeonly>'''</includeonly>Messaging<includeonly>'''</includeonly><noinclude>==</noinclude> |
<noinclude>==</noinclude><includeonly>'''</includeonly>Messaging<includeonly>'''</includeonly><noinclude>==</noinclude> |
Revision as of 06:09, 14 May 2017
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Armored evasion adjusts a character's armor so that it is better fitted for dodging attacks by reducing the Armor Action Penalty by [Rank * (7 - Armor Group)] / 2. Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation.
Armor Group | Rank | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
1. Cloth | 3 | 6 | 9 | 12 | 15 |
2. Leather | 2 | 5 | 7 | 10 | 12 |
3. Scale | 2 | 4 | 6 | 8 | 10 |
4. Chain | 1 | 3 | 4 | 6 | 7 |
5. Plate | 1 | 2 | 3 | 4 | 5 |
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
As you remove your gold chainmail kirtle, it falls out of alignment.