Breeze (612)
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Breeze has different effects depending on the way it is used:
When self-cast (INCANTed or CAST without a target), the spell bestows the Ranger’s physical attacks with a standard flare chance to inflict roundtime on the target (random 2-4 seconds). When the flare triggers for a ranged weapon attack, it additionally reduces the roundtime of ranged weapon combat by 1 second, for a base duration of 10 seconds with increased duration based on Spiritual Lore, Blessings ranks. The latter effect may not occur more than once per minute, and will not reduce roundtime to lower than 3 seconds.
When CAST at a target or EVOKEd, the spell is a maneuver that summons a strong breeze which can inflict cycles of 3-6 seconds of roundtime on enemies in the room, with success modified by Spiritual Lore, Summoning. The summoned breeze can also blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds belonging to enemies (but will not affect those belonging to the caster or the caster's allies).
Light objects (wands, herbs, etc.) lying about the area have a tendency to get tossed about by this spell, but only when it is EVOKEd.
Breeze can by ended prematurely by using STOP BREEZE or STOP 612.
Usage
- PREP 612 | CAST {target} or INCANT 612
- PREP 612 | EVOKE to cast the offensive maneuver version that also affects loose objects in the room.
- INCANT 612 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 612 to always evoke this spell using INCANT 612
Lore Benefit
Training in Spiritual Lore, Summoning will increase the success of the summoned breeze's ability to in inflict roundtime on enemies, in the maneuver version of the spell.
Training in Spiritual Lore, Blessings will increase the duration of the ranged weapon roundtime reduction effect by +1 second per 12 ranks.