Yardie (prime)

The official GemStone IV encyclopedia.
Revision as of 13:22, 17 June 2022 by IRONMANRS (talk | contribs)
Jump to navigation Jump to search
Yardie
Yardie.jpg
Race Dark Elf
Culture Faendryl
Profession Rogue
Religion None
Affiliation(s) Member of House Paupers, Faendryl Enclave, Order of the Shadow
Disposition Skittish, nervous
Demeanor Cautious
Flaw Inquisitive
Greatest Strength loyal, driven when motivated
Greatest Weakness Paranoia
Habits Engaging in conversations
Hobbies lockpicking, writing
Likes coin, cigars,
Dislikes hypocrisy, disloyalty
Fears Too many to specify

This isn’t Yardie's fault -- he wasn’t even there. He has never once found the world boring. He has trouble reading Elven because his mother tongue is Surprise and Denial. There is a pile of bodies somewhere behind him, but I’m sure there’s an innocent explanation somehow. - Poem Written by Alosaka (prime)

Yardie is like fresh mown grass, knowing in your heart a newly forged blade cuts deepest. A trains clickety-clack may run you down, but you know he does know Jack and has been around. A fleeting Shadow that does not consume the light but caresses it gently while staring it eye to eye. - Poem Written by Dendum (prime)

Yardie is a Faendryl Dark Elven Rogue who resides in Wehnimer's Landing. He is a member of the Rogues Guild, House Paupers, and the Faendryl Enclave. Foolhardy, and often wont to get in trouble, there remains a mystery to him, as his name, his associations, and his appearance in the Landing are a part of conflicting stories and speculations that range from the Elven Nations to his assumed origins in New Ta'Faendryl.

Appearance

You see Yardie.
He appears to be a Faendryl Dark Elf.
He is average height and has a trim build.  He appears to be young.
He has piercing violet eyes and silken black skin.
He has very long, straight blue-black hair with a small section pulled to the right side and braided with woven cord around a simple iron treenail.
He has a narrow face, a flaring nose and full lips.
He has a puckered, raised scar on the back of his left hand that forms a perfectly symmetrical spiderweb.  He also has a tapered jawline and well-proportioned features.
He is in good shape.
He is wearing a wide-brimmed black leather hat, a silk scarf, a black silk cloak held at the throat by a blood red teardrop-etched scarab toggle, a gold-buttoned white chambray shirt, some dark leather handwraps, a midnight black leather belt, a polished silver pocket watch with a fine silver chain, some reinforced black leather pants, a set of vultite spiked elven leg guards, and some dark leather moccasins.

History

Little is known about Yardie. His appearance dates to Lumnea of 5120. After a brief stint in Icemule Trace, he appeared in the streets of Wehnimer's Landing, wandering aimlessly until Wolfloner, his rogue mentor, took Yardie under his tutelage and helped the lost Dark Elf refine his skills and settle into the town. Without a home to call his own, Yardie spent many nights sleeping in the great tree in Town Square Central. After several months of meeting bounties for Taskmaster Rheteger, Yardie finally achieved full citizenship in Wehnimer's Landing.

Despite these facts, there are rumors surrounding the Faendryl rogue. According to diviners and a child witness from the east, a Dark Elf fitting Yardie's description was last seen fleeing from a bloody demon attack somewhere in the area.

It is also rumored that there is a connection between Yardie and another Faendryl who disappeared from New Ta'Faendryl.

Tattoos

Yardie possesses the following tattoos:

an inked assortment of animals on his shoulder

This tattoo is heavy with white and light blue hues, casting the entire tableau in a haze of freezing mist. Standing side by side, a series of forms are crouched and ready to charge into battle, though the target is lost amongst the frost before them. A white-striped black mongoose is flanked by a white samoyed and a massive grey wolf on either side, each clearly ready to pounce. Low to the ground nearby, a large pale white ridge jackal stalks the mists with keen eyes, his ears perked sharply upward.

an inked crimson crest depicting a crossed quill and rose on his wrist

Sanguinous ink in varying degrees of depth has been used to create this image, though flecks of silver and white are interspersed throughout to give the image a more liquid appearance. A sharp-bladed quill with a flared feather shaft and a tightly-budded rose with curving thorns lie crossed at their midpoints atop a bright crimson pentacle. Every turn in the geometry of the image glistens with beaded crimson liquid, poised to fall.

a pair of silver-inked shackles split in twain by a dagger on his back

An elaborate scene has been inked along the entire back. Taking forefront, a dagger plunges between cuffed hands, capturing the moment when the dagger frees them from their silvery shackles; while in the background, an obsidian tower goes up in crimson-inked flames. Below the tableau in elegant script is written, "Freed."

a tattooed leaping rogue silhouetted against a silver-inked moon on his arm

Centered on the top of the forearm is a wide full moon, its surface inked in various shades of silver and white. Silhouetted against the pale backdrop is the image of a leaping rogue, his shadowy figure stretched forward in a deadly strike, the folds of his cloak billowing behind him. Detailed on the wrist beneath him is a crouched demon with wings outspread, the obvious target of the ambush.

Personality & Traits

You are incredibly ill-spoken, and you tend toward dull actions. But you are passably entertaining and loyal to your friends. Tell anyone that I complimented you and you will end up a greasy spot below my spikestar.


Skittish and nervous, Yardie carries himself with a fearful and often paranoid disposition. This nature swells to exaggerated degrees when in contact with sorcerers. He tends to shy away from any semblance of combat and confrontation, using words and conversations to diffuse situations. However, due to his penchant for putting his foot in his mouth, those attempts to quell situations often worsen said confrontations and/or result in offending individuals he encounters. Curious and mercurial, Yardie will often converse with just about anyone, his lack of social skills notwithstanding. His lack of attention to detail also attributes to many of his troubles. He is often secretive and avoids opening up to most individuals. Contrary to the stereotypes of most Faendryl, Yardie rarely exhibits any sense of pride, and will toss it aside, as he is often the butt of the joke.

Despite this, Yardie illustrates an uncanny loyalty to his closest friends. This loyalty is best illustrated by his connection between Iskandr Tamarack, the Squire Legionnaire of Vaalor, and Draelor (prime), an Aelotoi. Despite the shaky history between the three races, Yardie considers them to be his "brothers", and will often voice this in public, despite whomever may object. While the inner circle of individuals he cares about is small, he would put himself in harm's way for their safety. His intelligence is not geared to books and logic, but rather awareness in combat and survival tactics. It is often mistaken that Yardie's avoidance of combat equates to inability, an error in judgment that he often exploits. A survivalist, Yardie operates on instincts, often trusting what he feels over most logical decisions. Yet, behind the panicky temperament, there are hints of a self-awareness concealed underneath the surface.

Quotes

Speaking determinedly to Lylia, you say, "I will get there someday.  I hope to be the finest rogue in the Enclave when it is all over...along with Nazarr, of course."
Lylia says, "To do less would be a waste and a pity."
Speaking carefully to Lylia, you ask, "Thank you...for...believing...in me?"
Speaking to you, Lylia says, "Of course.  You would not wish to become a disappointment, after all."
Speaking to you, Akenna says, "Not that I have any... weight in this matter, it is yours.  Mister Yardie, who you were in the past, is not who you are now."
Speaking to Talinvor, Ordim complains, "He wouldn't even trade it for the chance to be the hero!"
Speaking to Ordim, you say, "Because I never cared about being a hero."
Speaking to Ordim, you muse, "I just.....do what I can."

Vignettes