The Gambling kit originated with the merchant Gostahl who owned the Albatross gambling boat.
Basic gambling kits have 2 tiers to unlock. Tier 2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly.
Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver quantities in between, some have even been released with self-knowledge of various spells. Some of the games that might be installed on a gambling kit include Roulette and Adventure Wheel. Gambling kits, when unlocked, also unfold into a table that can be placed on the ground.
OTS
Off the shelf verbs include CLOSE and OPEN. The kit cannot be placed on the ground nor changed into a table. In its current state, it can not hold any silvers, and does not have any games.AnalyzeYou analyze your red oak case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The red oak case is a Gambling Kit. It isn't unlocked.
You could OPEN and COSE the case.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get. Usage
Verb
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Tyoe
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First
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Third
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CLOSE |
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You close the red oak case, securing the contents.
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Vanah closes the red oak case, securing the contents.
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OPEN |
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You open the red oak case, being careful not to spill the contents.
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Vanah opens the red oak case, being careful not to spill the contents.
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DROP |
Gambling Items
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You set the vine-framed cards into a small compartment inside the red oak case.
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Vanah sets a deck of vine-framed cards into a small compartment inside the red oak case.
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GET |
Gambling Items
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You gather the vine-framed cards from a small compartment inside the red oak case.
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Vanah gathers a deck of vine-framed cards from a small compartment inside the red oak case.
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DROP |
Weapons
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You discreetly stow the vultite dagger into a secret compartment inside the red oak case.
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Vanah discreetly stows a vultite dagger inside the red oak case.
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GET |
Weapons
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You discreetly remove the vultite dagger from a secret compartment inside the red oak case.
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Vanah discreetly removes a vultite dagger from inside the red oak case.
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DROP |
Dice
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You toss the ten-sided dice into a small compartment inside the red oak case.
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Vanah tosses a pair of ten-sided dice into a small compartment inside the red oak case.
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GET |
Dice
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You pick up the ten-sided dice from a small compartment inside the red oak case and cup the dice in your hand.
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Vanah picks up a pair of ten-sided dice from a small compartment inside the red oak case and cups the dice in her hand.
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DROP |
Bank Note
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You tuck the promissory note into a narrow slot inside the red oak case.
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Vanah tucks a Wehnimer's promissory note into a narrow slot inside the red oak case.
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GET |
Bank Note
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Reaching inside a narrow slot, you remove a Wehnimer's promissory note from inside the red oak case.
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Reaching inside a narrow slot, Vanah removes a Wehnimer's promissory note from inside the red oak case.
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DROP |
Gem
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You carefully place the mistvein ruby into a cubbyhole inside the red oak case.
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Vanah carefully places a pale pink mistvein ruby into a cubbyhole inside the red oak case.
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GET |
Gem
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You procure the mistvein ruby from a cubbyhole inside the red oak case.
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Vanah procures a pale pink mistvein ruby from a cubbyhole inside the red oak case.
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DROP |
Skin
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You carefully place the whale skin inside the red oak case.
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Vanah carefully places a dark grey whale skin inside the red oak case.
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GET |
Skin
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You procure the whale skin from inside the red oak case.
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Vanah procures a dark grey whale skin from inside the red oak case.
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DROP |
Other
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You plop the acantha leaf into a large compartment inside the red oak case.
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Vanah plops some acantha leaf into a large compartment inside the red oak case.
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GET |
Other
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You collect the acantha leaf from a large compartment inside the red oak case.
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Vanah collects some acantha leaf from a large compartment inside the red oak case.
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Tier 1Usage
Verb
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First
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Third
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PULL
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You pull at the secret compartment door inside your red oak case, concealing any weaponry.
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Vanah warily pulls at something inside her red oak case.
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PUSH
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You push at the secret compartment door inside your red oak case, exposing any weaponry.
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Vanah warily pushes at something inside her red oak case.
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WEAR
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You unfasten the strap on the side of the red oak case and sling it over your shoulder.
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Vanah unfastens the strap on the side of a red oak case and slings it over her shoulder.
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REMOVE
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You sling the red oak case off from over your shoulder and fasten the strap to the side of the case.
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Vanah slings a red oak case off from over her shoulder and fastens the strap to the side of the case.
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Tier 2LOOKing in a kit will tell how many silvers are inside. TOSSing the kit will put silvers into the kit from a character's pockets, GATHERing the kit will put the silvers back into a character's pocket.Usage
Verb
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First
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Third
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TOSS
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You toss 55 of your coins inside the red oak case.
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Vanah tosses some silvers into a red oak case.}
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GATHER
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You dig inside the red oak case, gathering 55 coins and stashing them inside your pockets.
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Vanah digs inside the red oak case, gathering any loose silver.
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GET (as table item)
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You adjust the sideboard, preparing it to become a case.
You lift the quartz stone case from the floor and collapse a set of narrow legs underneath it.
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Vanah lifts a red oak case from the ground and collapses a set of narrow legs underneath it.
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PLACE (convert to table item)
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You adjust your case, preparing it to become a table.
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Vanah extends a set of narrow legs from under her red oak case and carefully places the case on the ground.
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LATCH
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You latch the linden case, safeguarding its contents.
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Vanah latches her red oak case, safeguarding its contents.
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UNLATCH
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You unlatch the linden case, allowing it to be opened.
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Vanah unlatches her red oak case, allowing it to be opened.
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Auction
Auction-level gambling kits may include additional games and hold coins weightlessly.AnalyzeYou analyze your quartz stone case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
The quartz stone case is a Gambling Kit. It is fully unlocked with special features.
You could OPEN, CLOSE, PUSH, PULL, WEAR, REMOVE, TOSS, GATHER, PLACE, GET, LATCH, UNLATCH, SPIN, or TURN the case.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
The current description when placed on the ground is a bejeweled quartz stone sideboard with a show/long description of a bejeweled quartz stone sideboard embossed with a coiled maze roa'ter.
You might be able to have a talented merchant lighten the quartz stone case for you or have its pockets deepened. Usage
Verb
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First
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Third
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SPIN
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You give the roulette wheel within the linden case placed alongside you a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
Roundtime: 2 sec.
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Vanah gives the roulette wheel within the red oak case a spin, which causes the silver ball to roll around the outer ring of the wheel. As the roulette wheel begins slowing down, the silver ball clangs over several numbered slots. Once the wheel comes to a stop, the ball settles on red 12.
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TURN
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You turn a lever on the side of the linden case placed alongside you, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a tribe of grutik.
Roundtime: 2 sec.
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You turn a lever on the side of the red oak case, causing the adventure wheel within the case to spin wildly. The wheel is slowed down by a large red arrow that rests at the top of the case. As the wheel comes to a stop, the large red arrow points at a number of mysterious artifacts.
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PEER
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As you peer at the red oak case, you see a small piece of paper containing the rules for roulette and adventure wheel.
- Roulette
The game of roulette consists of a wheel with 38 stops and a silver ball. Each stop is slotted so that the ball can rest after the wheel spins. The slots are numbered from 1 to 36, with zero and double zero slots as well. Each number has a color assigned to it, either red or black, except for both zero spots.
- Adventure Wheel
The adventure wheel consists of a wheel with 100 spots, a lever, and a red arrow. Once you turn the lever, the wheel will spin, and once the wheel comes to a stop, the red arrow will point at a symbol on the wheel. There are four types of symbols -- creature, treasure, a jackpot, and the infamous thief. The creature symbols include kobolds, roltons, goblins, orcs, trolls, thraks, krolvin, shan, trali, hisskra, grutik, centaur, burgee, wyverns, minotaurs, elementals, griffins, and undead. The treasure symbols include silvers, gemstones, artifacts, and scrolls. The jackpot of riches and the infamous thief are only a single spot on the wheel.
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Vanah peers over a small piece of paper within the red oak case.
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Gambling kit Information
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Type
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Fluff Mechanical
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Item Classification
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Accessory
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Item(s) Applied to
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Alterable
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Yes
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Light/Deep
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Original Release Merchant
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Gostahl
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Original Release Venue
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Albatross
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Tiered
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Yes
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Number of Tiers
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4
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