Guardians of Sunfist
The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:
- Wehnimer's Landing - (Lower Dragonsclaw)
- Icemule Trace - (due south from outside the East Gate)
- Solhaven - (the Outlands)
- River's Rest - (Grassland Path)
- Ta'Illistim - (Sylvarraend, Foehn Var)
- Ta'Vaalor - (Fearling Pass)
- Teras Isle - (Basalt Flats)
The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.
Further information regarding the Guardians will be explored upon further player experience.
Joining the Guardians of Sunfist
Gaining Ranks and Obtaining Sigils
Guardians of Sunfist Benefits
Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.
The sigils, so far, are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.
- Rank 01. Sigil of Recognition. Detects friends and foes of the Guardians of Sunfist, when in the same room.
- Rank 02. Sigil of Location. Detects foes of the Guardians of Sunfist, that are nearby.
- Rank 03.
- Rank 04. Sigil of Resolve. Increases Climbing, Swimming, and Survival skills.
- Rank 05. Sigil of Minor Bane.
- Rank 06. Sigil of Bandages. Allows an individual to attack without breaking any applied banadages.
- Rank 07. Sigil of Defense. Increases DS.
- Rank 08. Sigil of Offense. Increases AS.
- Rank 09. Sigil of Distraction. Decreases a foes ability to evade, parry, and block.
- Rank 10. Sigil of Minor Protection. Grants protection equal to that of heavily damage padded armor.